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author | Roland McGrath <roland@gnu.org> | 1995-02-18 01:27:10 +0000 |
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committer | Roland McGrath <roland@gnu.org> | 1995-02-18 01:27:10 +0000 |
commit | 28f540f45bbacd939bfd07f213bcad2bf730b1bf (patch) | |
tree | 15f07c4c43d635959c6afee96bde71fb1b3614ee /manual/memory.texi | |
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diff --git a/manual/memory.texi b/manual/memory.texi new file mode 100644 index 0000000..9269380 --- /dev/null +++ b/manual/memory.texi @@ -0,0 +1,1751 @@ +@comment !!! describe mmap et al (here?) +@c !!! doc brk/sbrk + +@node Memory Allocation, Character Handling, Error Reporting, Top +@chapter Memory Allocation +@cindex memory allocation +@cindex storage allocation + +The GNU system provides several methods for allocating memory space +under explicit program control. They vary in generality and in +efficiency. + +@iftex +@itemize @bullet +@item +The @code{malloc} facility allows fully general dynamic allocation. +@xref{Unconstrained Allocation}. + +@item +Obstacks are another facility, less general than @code{malloc} but more +efficient and convenient for stacklike allocation. @xref{Obstacks}. + +@item +The function @code{alloca} lets you allocate storage dynamically that +will be freed automatically. @xref{Variable Size Automatic}. +@end itemize +@end iftex + +@menu +* Memory Concepts:: An introduction to concepts and terminology. +* Dynamic Allocation and C:: How to get different kinds of allocation in C. +* Unconstrained Allocation:: The @code{malloc} facility allows fully general + dynamic allocation. +* Obstacks:: Obstacks are less general than malloc + but more efficient and convenient. +* Variable Size Automatic:: Allocation of variable-sized blocks + of automatic storage that are freed when the + calling function returns. +* Relocating Allocator:: Waste less memory, if you can tolerate + automatic relocation of the blocks you get. +* Memory Warnings:: Getting warnings when memory is nearly full. +@end menu + +@node Memory Concepts +@section Dynamic Memory Allocation Concepts +@cindex dynamic allocation +@cindex static allocation +@cindex automatic allocation + +@dfn{Dynamic memory allocation} is a technique in which programs +determine as they are running where to store some information. You need +dynamic allocation when the number of memory blocks you need, or how +long you continue to need them, depends on the data you are working on. + +For example, you may need a block to store a line read from an input file; +since there is no limit to how long a line can be, you must allocate the +storage dynamically and make it dynamically larger as you read more of the +line. + +Or, you may need a block for each record or each definition in the input +data; since you can't know in advance how many there will be, you must +allocate a new block for each record or definition as you read it. + +When you use dynamic allocation, the allocation of a block of memory is an +action that the program requests explicitly. You call a function or macro +when you want to allocate space, and specify the size with an argument. If +you want to free the space, you do so by calling another function or macro. +You can do these things whenever you want, as often as you want. + +@node Dynamic Allocation and C +@section Dynamic Allocation and C + +The C language supports two kinds of memory allocation through the variables +in C programs: + +@itemize @bullet +@item +@dfn{Static allocation} is what happens when you declare a static or +global variable. Each static or global variable defines one block of +space, of a fixed size. The space is allocated once, when your program +is started, and is never freed. + +@item +@dfn{Automatic allocation} happens when you declare an automatic +variable, such as a function argument or a local variable. The space +for an automatic variable is allocated when the compound statement +containing the declaration is entered, and is freed when that +compound statement is exited. + +In GNU C, the length of the automatic storage can be an expression +that varies. In other C implementations, it must be a constant. +@end itemize + +Dynamic allocation is not supported by C variables; there is no storage +class ``dynamic'', and there can never be a C variable whose value is +stored in dynamically allocated space. The only way to refer to +dynamically allocated space is through a pointer. Because it is less +convenient, and because the actual process of dynamic allocation +requires more computation time, programmers generally use dynamic +allocation only when neither static nor automatic allocation will serve. + +For example, if you want to allocate dynamically some space to hold a +@code{struct foobar}, you cannot declare a variable of type @code{struct +foobar} whose contents are the dynamically allocated space. But you can +declare a variable of pointer type @code{struct foobar *} and assign it the +address of the space. Then you can use the operators @samp{*} and +@samp{->} on this pointer variable to refer to the contents of the space: + +@smallexample +@{ + struct foobar *ptr + = (struct foobar *) malloc (sizeof (struct foobar)); + ptr->name = x; + ptr->next = current_foobar; + current_foobar = ptr; +@} +@end smallexample + +@node Unconstrained Allocation +@section Unconstrained Allocation +@cindex unconstrained storage allocation +@cindex @code{malloc} function +@cindex heap, dynamic allocation from + +The most general dynamic allocation facility is @code{malloc}. It +allows you to allocate blocks of memory of any size at any time, make +them bigger or smaller at any time, and free the blocks individually at +any time (or never). + +@menu +* Basic Allocation:: Simple use of @code{malloc}. +* Malloc Examples:: Examples of @code{malloc}. @code{xmalloc}. +* Freeing after Malloc:: Use @code{free} to free a block you + got with @code{malloc}. +* Changing Block Size:: Use @code{realloc} to make a block + bigger or smaller. +* Allocating Cleared Space:: Use @code{calloc} to allocate a + block and clear it. +* Efficiency and Malloc:: Efficiency considerations in use of + these functions. +* Aligned Memory Blocks:: Allocating specially aligned memory: + @code{memalign} and @code{valloc}. +* Heap Consistency Checking:: Automatic checking for errors. +* Hooks for Malloc:: You can use these hooks for debugging + programs that use @code{malloc}. +* Statistics of Malloc:: Getting information about how much + memory your program is using. +* Summary of Malloc:: Summary of @code{malloc} and related functions. +@end menu + +@node Basic Allocation +@subsection Basic Storage Allocation +@cindex allocation of memory with @code{malloc} + +To allocate a block of memory, call @code{malloc}. The prototype for +this function is in @file{stdlib.h}. +@pindex stdlib.h + +@comment malloc.h stdlib.h +@comment ANSI +@deftypefun {void *} malloc (size_t @var{size}) +This function returns a pointer to a newly allocated block @var{size} +bytes long, or a null pointer if the block could not be allocated. +@end deftypefun + +The contents of the block are undefined; you must initialize it yourself +(or use @code{calloc} instead; @pxref{Allocating Cleared Space}). +Normally you would cast the value as a pointer to the kind of object +that you want to store in the block. Here we show an example of doing +so, and of initializing the space with zeros using the library function +@code{memset} (@pxref{Copying and Concatenation}): + +@smallexample +struct foo *ptr; +@dots{} +ptr = (struct foo *) malloc (sizeof (struct foo)); +if (ptr == 0) abort (); +memset (ptr, 0, sizeof (struct foo)); +@end smallexample + +You can store the result of @code{malloc} into any pointer variable +without a cast, because ANSI C automatically converts the type +@code{void *} to another type of pointer when necessary. But the cast +is necessary in contexts other than assignment operators or if you might +want your code to run in traditional C. + +Remember that when allocating space for a string, the argument to +@code{malloc} must be one plus the length of the string. This is +because a string is terminated with a null character that doesn't count +in the ``length'' of the string but does need space. For example: + +@smallexample +char *ptr; +@dots{} +ptr = (char *) malloc (length + 1); +@end smallexample + +@noindent +@xref{Representation of Strings}, for more information about this. + +@node Malloc Examples +@subsection Examples of @code{malloc} + +If no more space is available, @code{malloc} returns a null pointer. +You should check the value of @emph{every} call to @code{malloc}. It is +useful to write a subroutine that calls @code{malloc} and reports an +error if the value is a null pointer, returning only if the value is +nonzero. This function is conventionally called @code{xmalloc}. Here +it is: + +@smallexample +void * +xmalloc (size_t size) +@{ + register void *value = malloc (size); + if (value == 0) + fatal ("virtual memory exhausted"); + return value; +@} +@end smallexample + +Here is a real example of using @code{malloc} (by way of @code{xmalloc}). +The function @code{savestring} will copy a sequence of characters into +a newly allocated null-terminated string: + +@smallexample +@group +char * +savestring (const char *ptr, size_t len) +@{ + register char *value = (char *) xmalloc (len + 1); + memcpy (value, ptr, len); + value[len] = '\0'; + return value; +@} +@end group +@end smallexample + +The block that @code{malloc} gives you is guaranteed to be aligned so +that it can hold any type of data. In the GNU system, the address is +always a multiple of eight; if the size of block is 16 or more, then the +address is always a multiple of 16. Only rarely is any higher boundary +(such as a page boundary) necessary; for those cases, use +@code{memalign} or @code{valloc} (@pxref{Aligned Memory Blocks}). + +Note that the memory located after the end of the block is likely to be +in use for something else; perhaps a block already allocated by another +call to @code{malloc}. If you attempt to treat the block as longer than +you asked for it to be, you are liable to destroy the data that +@code{malloc} uses to keep track of its blocks, or you may destroy the +contents of another block. If you have already allocated a block and +discover you want it to be bigger, use @code{realloc} (@pxref{Changing +Block Size}). + +@node Freeing after Malloc +@subsection Freeing Memory Allocated with @code{malloc} +@cindex freeing memory allocated with @code{malloc} +@cindex heap, freeing memory from + +When you no longer need a block that you got with @code{malloc}, use the +function @code{free} to make the block available to be allocated again. +The prototype for this function is in @file{stdlib.h}. +@pindex stdlib.h + +@comment malloc.h stdlib.h +@comment ANSI +@deftypefun void free (void *@var{ptr}) +The @code{free} function deallocates the block of storage pointed at +by @var{ptr}. +@end deftypefun + +@comment stdlib.h +@comment Sun +@deftypefun void cfree (void *@var{ptr}) +This function does the same thing as @code{free}. It's provided for +backward compatibility with SunOS; you should use @code{free} instead. +@end deftypefun + +Freeing a block alters the contents of the block. @strong{Do not expect to +find any data (such as a pointer to the next block in a chain of blocks) in +the block after freeing it.} Copy whatever you need out of the block before +freeing it! Here is an example of the proper way to free all the blocks in +a chain, and the strings that they point to: + +@smallexample +struct chain + @{ + struct chain *next; + char *name; + @} + +void +free_chain (struct chain *chain) +@{ + while (chain != 0) + @{ + struct chain *next = chain->next; + free (chain->name); + free (chain); + chain = next; + @} +@} +@end smallexample + +Occasionally, @code{free} can actually return memory to the operating +system and make the process smaller. Usually, all it can do is allow a +later call to @code{malloc} to reuse the space. In the meantime, the +space remains in your program as part of a free-list used internally by +@code{malloc}. + +There is no point in freeing blocks at the end of a program, because all +of the program's space is given back to the system when the process +terminates. + +@node Changing Block Size +@subsection Changing the Size of a Block +@cindex changing the size of a block (@code{malloc}) + +Often you do not know for certain how big a block you will ultimately need +at the time you must begin to use the block. For example, the block might +be a buffer that you use to hold a line being read from a file; no matter +how long you make the buffer initially, you may encounter a line that is +longer. + +You can make the block longer by calling @code{realloc}. This function +is declared in @file{stdlib.h}. +@pindex stdlib.h + +@comment malloc.h stdlib.h +@comment ANSI +@deftypefun {void *} realloc (void *@var{ptr}, size_t @var{newsize}) +The @code{realloc} function changes the size of the block whose address is +@var{ptr} to be @var{newsize}. + +Since the space after the end of the block may be in use, @code{realloc} +may find it necessary to copy the block to a new address where more free +space is available. The value of @code{realloc} is the new address of the +block. If the block needs to be moved, @code{realloc} copies the old +contents. + +If you pass a null pointer for @var{ptr}, @code{realloc} behaves just +like @samp{malloc (@var{newsize})}. This can be convenient, but beware +that older implementations (before ANSI C) may not support this +behavior, and will probably crash when @code{realloc} is passed a null +pointer. +@end deftypefun + +Like @code{malloc}, @code{realloc} may return a null pointer if no +memory space is available to make the block bigger. When this happens, +the original block is untouched; it has not been modified or relocated. + +In most cases it makes no difference what happens to the original block +when @code{realloc} fails, because the application program cannot continue +when it is out of memory, and the only thing to do is to give a fatal error +message. Often it is convenient to write and use a subroutine, +conventionally called @code{xrealloc}, that takes care of the error message +as @code{xmalloc} does for @code{malloc}: + +@smallexample +void * +xrealloc (void *ptr, size_t size) +@{ + register void *value = realloc (ptr, size); + if (value == 0) + fatal ("Virtual memory exhausted"); + return value; +@} +@end smallexample + +You can also use @code{realloc} to make a block smaller. The reason you +would do this is to avoid tying up a lot of memory space when only a little +is needed. Making a block smaller sometimes necessitates copying it, so it +can fail if no other space is available. + +If the new size you specify is the same as the old size, @code{realloc} +is guaranteed to change nothing and return the same address that you gave. + +@node Allocating Cleared Space +@subsection Allocating Cleared Space + +The function @code{calloc} allocates memory and clears it to zero. It +is declared in @file{stdlib.h}. +@pindex stdlib.h + +@comment malloc.h stdlib.h +@comment ANSI +@deftypefun {void *} calloc (size_t @var{count}, size_t @var{eltsize}) +This function allocates a block long enough to contain a vector of +@var{count} elements, each of size @var{eltsize}. Its contents are +cleared to zero before @code{calloc} returns. +@end deftypefun + +You could define @code{calloc} as follows: + +@smallexample +void * +calloc (size_t count, size_t eltsize) +@{ + size_t size = count * eltsize; + void *value = malloc (size); + if (value != 0) + memset (value, 0, size); + return value; +@} +@end smallexample + +@node Efficiency and Malloc +@subsection Efficiency Considerations for @code{malloc} +@cindex efficiency and @code{malloc} + +To make the best use of @code{malloc}, it helps to know that the GNU +version of @code{malloc} always dispenses small amounts of memory in +blocks whose sizes are powers of two. It keeps separate pools for each +power of two. This holds for sizes up to a page size. Therefore, if +you are free to choose the size of a small block in order to make +@code{malloc} more efficient, make it a power of two. +@c !!! xref getpagesize + +Once a page is split up for a particular block size, it can't be reused +for another size unless all the blocks in it are freed. In many +programs, this is unlikely to happen. Thus, you can sometimes make a +program use memory more efficiently by using blocks of the same size for +many different purposes. + +When you ask for memory blocks of a page or larger, @code{malloc} uses a +different strategy; it rounds the size up to a multiple of a page, and +it can coalesce and split blocks as needed. + +The reason for the two strategies is that it is important to allocate +and free small blocks as fast as possible, but speed is less important +for a large block since the program normally spends a fair amount of +time using it. Also, large blocks are normally fewer in number. +Therefore, for large blocks, it makes sense to use a method which takes +more time to minimize the wasted space. + +@node Aligned Memory Blocks +@subsection Allocating Aligned Memory Blocks + +@cindex page boundary +@cindex alignment (with @code{malloc}) +@pindex stdlib.h +The address of a block returned by @code{malloc} or @code{realloc} in +the GNU system is always a multiple of eight. If you need a block whose +address is a multiple of a higher power of two than that, use +@code{memalign} or @code{valloc}. These functions are declared in +@file{stdlib.h}. + +With the GNU library, you can use @code{free} to free the blocks that +@code{memalign} and @code{valloc} return. That does not work in BSD, +however---BSD does not provide any way to free such blocks. + +@comment malloc.h stdlib.h +@comment BSD +@deftypefun {void *} memalign (size_t @var{size}, size_t @var{boundary}) +The @code{memalign} function allocates a block of @var{size} bytes whose +address is a multiple of @var{boundary}. The @var{boundary} must be a +power of two! The function @code{memalign} works by calling +@code{malloc} to allocate a somewhat larger block, and then returning an +address within the block that is on the specified boundary. +@end deftypefun + +@comment malloc.h stdlib.h +@comment BSD +@deftypefun {void *} valloc (size_t @var{size}) +Using @code{valloc} is like using @code{memalign} and passing the page size +as the value of the second argument. It is implemented like this: + +@smallexample +void * +valloc (size_t size) +@{ + return memalign (size, getpagesize ()); +@} +@end smallexample +@c !!! xref getpagesize +@end deftypefun + +@node Heap Consistency Checking +@subsection Heap Consistency Checking + +@cindex heap consistency checking +@cindex consistency checking, of heap + +You can ask @code{malloc} to check the consistency of dynamic storage by +using the @code{mcheck} function. This function is a GNU extension, +declared in @file{malloc.h}. +@pindex malloc.h + +@comment malloc.h +@comment GNU +@deftypefun int mcheck (void (*@var{abortfn}) (enum mcheck_status @var{status})) +Calling @code{mcheck} tells @code{malloc} to perform occasional +consistency checks. These will catch things such as writing +past the end of a block that was allocated with @code{malloc}. + +The @var{abortfn} argument is the function to call when an inconsistency +is found. If you supply a null pointer, then @code{mcheck} uses a +default function which prints a message and calls @code{abort} +(@pxref{Aborting a Program}). The function you supply is called with +one argument, which says what sort of inconsistency was detected; its +type is described below. + +It is too late to begin allocation checking once you have allocated +anything with @code{malloc}. So @code{mcheck} does nothing in that +case. The function returns @code{-1} if you call it too late, and +@code{0} otherwise (when it is successful). + +The easiest way to arrange to call @code{mcheck} early enough is to use +the option @samp{-lmcheck} when you link your program; then you don't +need to modify your program source at all. +@end deftypefun + +@deftypefun {enum mcheck_status} mprobe (void *@var{pointer}) +The @code{mprobe} function lets you explicitly check for inconsistencies +in a particular allocated block. You must have already called +@code{mcheck} at the beginning of the program, to do its occasional +checks; calling @code{mprobe} requests an additional consistency check +to be done at the time of the call. + +The argument @var{pointer} must be a pointer returned by @code{malloc} +or @code{realloc}. @code{mprobe} returns a value that says what +inconsistency, if any, was found. The values are described below. +@end deftypefun + +@deftp {Data Type} {enum mcheck_status} +This enumerated type describes what kind of inconsistency was detected +in an allocated block, if any. Here are the possible values: + +@table @code +@item MCHECK_DISABLED +@code{mcheck} was not called before the first allocation. +No consistency checking can be done. +@item MCHECK_OK +No inconsistency detected. +@item MCHECK_HEAD +The data immediately before the block was modified. +This commonly happens when an array index or pointer +is decremented too far. +@item MCHECK_TAIL +The data immediately after the block was modified. +This commonly happens when an array index or pointer +is incremented too far. +@item MCHECK_FREE +The block was already freed. +@end table +@end deftp + +@node Hooks for Malloc +@subsection Storage Allocation Hooks +@cindex allocation hooks, for @code{malloc} + +The GNU C library lets you modify the behavior of @code{malloc}, +@code{realloc}, and @code{free} by specifying appropriate hook +functions. You can use these hooks to help you debug programs that use +dynamic storage allocation, for example. + +The hook variables are declared in @file{malloc.h}. +@pindex malloc.h + +@comment malloc.h +@comment GNU +@defvar __malloc_hook +The value of this variable is a pointer to function that @code{malloc} +uses whenever it is called. You should define this function to look +like @code{malloc}; that is, like: + +@smallexample +void *@var{function} (size_t @var{size}) +@end smallexample +@end defvar + +@comment malloc.h +@comment GNU +@defvar __realloc_hook +The value of this variable is a pointer to function that @code{realloc} +uses whenever it is called. You should define this function to look +like @code{realloc}; that is, like: + +@smallexample +void *@var{function} (void *@var{ptr}, size_t @var{size}) +@end smallexample +@end defvar + +@comment malloc.h +@comment GNU +@defvar __free_hook +The value of this variable is a pointer to function that @code{free} +uses whenever it is called. You should define this function to look +like @code{free}; that is, like: + +@smallexample +void @var{function} (void *@var{ptr}) +@end smallexample +@end defvar + +You must make sure that the function you install as a hook for one of +these functions does not call that function recursively without restoring +the old value of the hook first! Otherwise, your program will get stuck +in an infinite recursion. + +Here is an example showing how to use @code{__malloc_hook} properly. It +installs a function that prints out information every time @code{malloc} +is called. + +@smallexample +static void *(*old_malloc_hook) (size_t); +static void * +my_malloc_hook (size_t size) +@{ + void *result; + __malloc_hook = old_malloc_hook; + result = malloc (size); + /* @r{@code{printf} might call @code{malloc}, so protect it too.} */ + printf ("malloc (%u) returns %p\n", (unsigned int) size, result); + __malloc_hook = my_malloc_hook; + return result; +@} + +main () +@{ + ... + old_malloc_hook = __malloc_hook; + __malloc_hook = my_malloc_hook; + ... +@} +@end smallexample + +The @code{mcheck} function (@pxref{Heap Consistency Checking}) works by +installing such hooks. + +@c __morecore, __after_morecore_hook are undocumented +@c It's not clear whether to document them. + +@node Statistics of Malloc +@subsection Statistics for Storage Allocation with @code{malloc} + +@cindex allocation statistics +You can get information about dynamic storage allocation by calling the +@code{mstats} function. This function and its associated data type are +declared in @file{malloc.h}; they are a GNU extension. +@pindex malloc.h + +@comment malloc.h +@comment GNU +@deftp {Data Type} {struct mstats} +This structure type is used to return information about the dynamic +storage allocator. It contains the following members: + +@table @code +@item size_t bytes_total +This is the total size of memory managed by @code{malloc}, in bytes. + +@item size_t chunks_used +This is the number of chunks in use. (The storage allocator internally +gets chunks of memory from the operating system, and then carves them up +to satisfy individual @code{malloc} requests; see @ref{Efficiency and +Malloc}.) + +@item size_t bytes_used +This is the number of bytes in use. + +@item size_t chunks_free +This is the number of chunks which are free -- that is, that have been +allocated by the operating system to your program, but which are not +now being used. + +@item size_t bytes_free +This is the number of bytes which are free. +@end table +@end deftp + +@comment malloc.h +@comment GNU +@deftypefun {struct mstats} mstats (void) +This function returns information about the current dynamic memory usage +in a structure of type @code{struct mstats}. +@end deftypefun + +@node Summary of Malloc +@subsection Summary of @code{malloc}-Related Functions + +Here is a summary of the functions that work with @code{malloc}: + +@table @code +@item void *malloc (size_t @var{size}) +Allocate a block of @var{size} bytes. @xref{Basic Allocation}. + +@item void free (void *@var{addr}) +Free a block previously allocated by @code{malloc}. @xref{Freeing after +Malloc}. + +@item void *realloc (void *@var{addr}, size_t @var{size}) +Make a block previously allocated by @code{malloc} larger or smaller, +possibly by copying it to a new location. @xref{Changing Block Size}. + +@item void *calloc (size_t @var{count}, size_t @var{eltsize}) +Allocate a block of @var{count} * @var{eltsize} bytes using +@code{malloc}, and set its contents to zero. @xref{Allocating Cleared +Space}. + +@item void *valloc (size_t @var{size}) +Allocate a block of @var{size} bytes, starting on a page boundary. +@xref{Aligned Memory Blocks}. + +@item void *memalign (size_t @var{size}, size_t @var{boundary}) +Allocate a block of @var{size} bytes, starting on an address that is a +multiple of @var{boundary}. @xref{Aligned Memory Blocks}. + +@item int mcheck (void (*@var{abortfn}) (void)) +Tell @code{malloc} to perform occasional consistency checks on +dynamically allocated memory, and to call @var{abortfn} when an +inconsistency is found. @xref{Heap Consistency Checking}. + +@item void *(*__malloc_hook) (size_t @var{size}) +A pointer to a function that @code{malloc} uses whenever it is called. + +@item void *(*__realloc_hook) (void *@var{ptr}, size_t @var{size}) +A pointer to a function that @code{realloc} uses whenever it is called. + +@item void (*__free_hook) (void *@var{ptr}) +A pointer to a function that @code{free} uses whenever it is called. + +@item struct mstats mstats (void) +Return information about the current dynamic memory usage. +@xref{Statistics of Malloc}. +@end table + +@node Obstacks +@section Obstacks +@cindex obstacks + +An @dfn{obstack} is a pool of memory containing a stack of objects. You +can create any number of separate obstacks, and then allocate objects in +specified obstacks. Within each obstack, the last object allocated must +always be the first one freed, but distinct obstacks are independent of +each other. + +Aside from this one constraint of order of freeing, obstacks are totally +general: an obstack can contain any number of objects of any size. They +are implemented with macros, so allocation is usually very fast as long as +the objects are usually small. And the only space overhead per object is +the padding needed to start each object on a suitable boundary. + +@menu +* Creating Obstacks:: How to declare an obstack in your program. +* Preparing for Obstacks:: Preparations needed before you can + use obstacks. +* Allocation in an Obstack:: Allocating objects in an obstack. +* Freeing Obstack Objects:: Freeing objects in an obstack. +* Obstack Functions:: The obstack functions are both + functions and macros. +* Growing Objects:: Making an object bigger by stages. +* Extra Fast Growing:: Extra-high-efficiency (though more + complicated) growing objects. +* Status of an Obstack:: Inquiries about the status of an obstack. +* Obstacks Data Alignment:: Controlling alignment of objects in obstacks. +* Obstack Chunks:: How obstacks obtain and release chunks; + efficiency considerations. +* Summary of Obstacks:: +@end menu + +@node Creating Obstacks +@subsection Creating Obstacks + +The utilities for manipulating obstacks are declared in the header +file @file{obstack.h}. +@pindex obstack.h + +@comment obstack.h +@comment GNU +@deftp {Data Type} {struct obstack} +An obstack is represented by a data structure of type @code{struct +obstack}. This structure has a small fixed size; it records the status +of the obstack and how to find the space in which objects are allocated. +It does not contain any of the objects themselves. You should not try +to access the contents of the structure directly; use only the functions +described in this chapter. +@end deftp + +You can declare variables of type @code{struct obstack} and use them as +obstacks, or you can allocate obstacks dynamically like any other kind +of object. Dynamic allocation of obstacks allows your program to have a +variable number of different stacks. (You can even allocate an +obstack structure in another obstack, but this is rarely useful.) + +All the functions that work with obstacks require you to specify which +obstack to use. You do this with a pointer of type @code{struct obstack +*}. In the following, we often say ``an obstack'' when strictly +speaking the object at hand is such a pointer. + +The objects in the obstack are packed into large blocks called +@dfn{chunks}. The @code{struct obstack} structure points to a chain of +the chunks currently in use. + +The obstack library obtains a new chunk whenever you allocate an object +that won't fit in the previous chunk. Since the obstack library manages +chunks automatically, you don't need to pay much attention to them, but +you do need to supply a function which the obstack library should use to +get a chunk. Usually you supply a function which uses @code{malloc} +directly or indirectly. You must also supply a function to free a chunk. +These matters are described in the following section. + +@node Preparing for Obstacks +@subsection Preparing for Using Obstacks + +Each source file in which you plan to use the obstack functions +must include the header file @file{obstack.h}, like this: + +@smallexample +#include <obstack.h> +@end smallexample + +@findex obstack_chunk_alloc +@findex obstack_chunk_free +Also, if the source file uses the macro @code{obstack_init}, it must +declare or define two functions or macros that will be called by the +obstack library. One, @code{obstack_chunk_alloc}, is used to allocate +the chunks of memory into which objects are packed. The other, +@code{obstack_chunk_free}, is used to return chunks when the objects in +them are freed. These macros should appear before any use of obstacks +in the source file. + +Usually these are defined to use @code{malloc} via the intermediary +@code{xmalloc} (@pxref{Unconstrained Allocation}). This is done with +the following pair of macro definitions: + +@smallexample +#define obstack_chunk_alloc xmalloc +#define obstack_chunk_free free +@end smallexample + +@noindent +Though the storage you get using obstacks really comes from @code{malloc}, +using obstacks is faster because @code{malloc} is called less often, for +larger blocks of memory. @xref{Obstack Chunks}, for full details. + +At run time, before the program can use a @code{struct obstack} object +as an obstack, it must initialize the obstack by calling +@code{obstack_init}. + +@comment obstack.h +@comment GNU +@deftypefun int obstack_init (struct obstack *@var{obstack-ptr}) +Initialize obstack @var{obstack-ptr} for allocation of objects. This +function calls the obstack's @code{obstack_chunk_alloc} function. It +returns 0 if @code{obstack_chunk_alloc} returns a null pointer, meaning +that it is out of memory. Otherwise, it returns 1. If you supply an +@code{obstack_chunk_alloc} function that calls @code{exit} +(@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local +Exits}) when out of memory, you can safely ignore the value that +@code{obstack_init} returns. +@end deftypefun + +Here are two examples of how to allocate the space for an obstack and +initialize it. First, an obstack that is a static variable: + +@smallexample +static struct obstack myobstack; +@dots{} +obstack_init (&myobstack); +@end smallexample + +@noindent +Second, an obstack that is itself dynamically allocated: + +@smallexample +struct obstack *myobstack_ptr + = (struct obstack *) xmalloc (sizeof (struct obstack)); + +obstack_init (myobstack_ptr); +@end smallexample + +@node Allocation in an Obstack +@subsection Allocation in an Obstack +@cindex allocation (obstacks) + +The most direct way to allocate an object in an obstack is with +@code{obstack_alloc}, which is invoked almost like @code{malloc}. + +@comment obstack.h +@comment GNU +@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size}) +This allocates an uninitialized block of @var{size} bytes in an obstack +and returns its address. Here @var{obstack-ptr} specifies which obstack +to allocate the block in; it is the address of the @code{struct obstack} +object which represents the obstack. Each obstack function or macro +requires you to specify an @var{obstack-ptr} as the first argument. + +This function calls the obstack's @code{obstack_chunk_alloc} function if +it needs to allocate a new chunk of memory; it returns a null pointer if +@code{obstack_chunk_alloc} returns one. In that case, it has not +changed the amount of memory allocated in the obstack. If you supply an +@code{obstack_chunk_alloc} function that calls @code{exit} +(@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local +Exits}) when out of memory, then @code{obstack_alloc} will never return +a null pointer. +@end deftypefun + +For example, here is a function that allocates a copy of a string @var{str} +in a specific obstack, which is in the variable @code{string_obstack}: + +@smallexample +struct obstack string_obstack; + +char * +copystring (char *string) +@{ + char *s = (char *) obstack_alloc (&string_obstack, + strlen (string) + 1); + memcpy (s, string, strlen (string)); + return s; +@} +@end smallexample + +To allocate a block with specified contents, use the function +@code{obstack_copy}, declared like this: + +@comment obstack.h +@comment GNU +@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) +This allocates a block and initializes it by copying @var{size} +bytes of data starting at @var{address}. It can return a null pointer +under the same conditions as @code{obstack_alloc}. +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) +Like @code{obstack_copy}, but appends an extra byte containing a null +character. This extra byte is not counted in the argument @var{size}. +@end deftypefun + +The @code{obstack_copy0} function is convenient for copying a sequence +of characters into an obstack as a null-terminated string. Here is an +example of its use: + +@smallexample +char * +obstack_savestring (char *addr, int size) +@{ + return obstack_copy0 (&myobstack, addr, size); +@} +@end smallexample + +@noindent +Contrast this with the previous example of @code{savestring} using +@code{malloc} (@pxref{Basic Allocation}). + +@node Freeing Obstack Objects +@subsection Freeing Objects in an Obstack +@cindex freeing (obstacks) + +To free an object allocated in an obstack, use the function +@code{obstack_free}. Since the obstack is a stack of objects, freeing +one object automatically frees all other objects allocated more recently +in the same obstack. + +@comment obstack.h +@comment GNU +@deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object}) +If @var{object} is a null pointer, everything allocated in the obstack +is freed. Otherwise, @var{object} must be the address of an object +allocated in the obstack. Then @var{object} is freed, along with +everything allocated in @var{obstack} since @var{object}. +@end deftypefun + +Note that if @var{object} is a null pointer, the result is an +uninitialized obstack. To free all storage in an obstack but leave it +valid for further allocation, call @code{obstack_free} with the address +of the first object allocated on the obstack: + +@smallexample +obstack_free (obstack_ptr, first_object_allocated_ptr); +@end smallexample + +Recall that the objects in an obstack are grouped into chunks. When all +the objects in a chunk become free, the obstack library automatically +frees the chunk (@pxref{Preparing for Obstacks}). Then other +obstacks, or non-obstack allocation, can reuse the space of the chunk. + +@node Obstack Functions +@subsection Obstack Functions and Macros +@cindex macros + +The interfaces for using obstacks may be defined either as functions or +as macros, depending on the compiler. The obstack facility works with +all C compilers, including both ANSI C and traditional C, but there are +precautions you must take if you plan to use compilers other than GNU C. + +If you are using an old-fashioned non-ANSI C compiler, all the obstack +``functions'' are actually defined only as macros. You can call these +macros like functions, but you cannot use them in any other way (for +example, you cannot take their address). + +Calling the macros requires a special precaution: namely, the first +operand (the obstack pointer) may not contain any side effects, because +it may be computed more than once. For example, if you write this: + +@smallexample +obstack_alloc (get_obstack (), 4); +@end smallexample + +@noindent +you will find that @code{get_obstack} may be called several times. +If you use @code{*obstack_list_ptr++} as the obstack pointer argument, +you will get very strange results since the incrementation may occur +several times. + +In ANSI C, each function has both a macro definition and a function +definition. The function definition is used if you take the address of the +function without calling it. An ordinary call uses the macro definition by +default, but you can request the function definition instead by writing the +function name in parentheses, as shown here: + +@smallexample +char *x; +void *(*funcp) (); +/* @r{Use the macro}. */ +x = (char *) obstack_alloc (obptr, size); +/* @r{Call the function}. */ +x = (char *) (obstack_alloc) (obptr, size); +/* @r{Take the address of the function}. */ +funcp = obstack_alloc; +@end smallexample + +@noindent +This is the same situation that exists in ANSI C for the standard library +functions. @xref{Macro Definitions}. + +@strong{Warning:} When you do use the macros, you must observe the +precaution of avoiding side effects in the first operand, even in ANSI +C. + +If you use the GNU C compiler, this precaution is not necessary, because +various language extensions in GNU C permit defining the macros so as to +compute each argument only once. + +@node Growing Objects +@subsection Growing Objects +@cindex growing objects (in obstacks) +@cindex changing the size of a block (obstacks) + +Because storage in obstack chunks is used sequentially, it is possible to +build up an object step by step, adding one or more bytes at a time to the +end of the object. With this technique, you do not need to know how much +data you will put in the object until you come to the end of it. We call +this the technique of @dfn{growing objects}. The special functions +for adding data to the growing object are described in this section. + +You don't need to do anything special when you start to grow an object. +Using one of the functions to add data to the object automatically +starts it. However, it is necessary to say explicitly when the object is +finished. This is done with the function @code{obstack_finish}. + +The actual address of the object thus built up is not known until the +object is finished. Until then, it always remains possible that you will +add so much data that the object must be copied into a new chunk. + +While the obstack is in use for a growing object, you cannot use it for +ordinary allocation of another object. If you try to do so, the space +already added to the growing object will become part of the other object. + +@comment obstack.h +@comment GNU +@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size}) +The most basic function for adding to a growing object is +@code{obstack_blank}, which adds space without initializing it. +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size}) +To add a block of initialized space, use @code{obstack_grow}, which is +the growing-object analogue of @code{obstack_copy}. It adds @var{size} +bytes of data to the growing object, copying the contents from +@var{data}. +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size}) +This is the growing-object analogue of @code{obstack_copy0}. It adds +@var{size} bytes copied from @var{data}, followed by an additional null +character. +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c}) +To add one character at a time, use the function @code{obstack_1grow}. +It adds a single byte containing @var{c} to the growing object. +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr}) +When you are finished growing the object, use the function +@code{obstack_finish} to close it off and return its final address. + +Once you have finished the object, the obstack is available for ordinary +allocation or for growing another object. + +This function can return a null pointer under the same conditions as +@code{obstack_alloc} (@pxref{Allocation in an Obstack}). +@end deftypefun + +When you build an object by growing it, you will probably need to know +afterward how long it became. You need not keep track of this as you grow +the object, because you can find out the length from the obstack just +before finishing the object with the function @code{obstack_object_size}, +declared as follows: + +@comment obstack.h +@comment GNU +@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr}) +This function returns the current size of the growing object, in bytes. +Remember to call this function @emph{before} finishing the object. +After it is finished, @code{obstack_object_size} will return zero. +@end deftypefun + +If you have started growing an object and wish to cancel it, you should +finish it and then free it, like this: + +@smallexample +obstack_free (obstack_ptr, obstack_finish (obstack_ptr)); +@end smallexample + +@noindent +This has no effect if no object was growing. + +@cindex shrinking objects +You can use @code{obstack_blank} with a negative size argument to make +the current object smaller. Just don't try to shrink it beyond zero +length---there's no telling what will happen if you do that. + +@node Extra Fast Growing +@subsection Extra Fast Growing Objects +@cindex efficiency and obstacks + +The usual functions for growing objects incur overhead for checking +whether there is room for the new growth in the current chunk. If you +are frequently constructing objects in small steps of growth, this +overhead can be significant. + +You can reduce the overhead by using special ``fast growth'' +functions that grow the object without checking. In order to have a +robust program, you must do the checking yourself. If you do this checking +in the simplest way each time you are about to add data to the object, you +have not saved anything, because that is what the ordinary growth +functions do. But if you can arrange to check less often, or check +more efficiently, then you make the program faster. + +The function @code{obstack_room} returns the amount of room available +in the current chunk. It is declared as follows: + +@comment obstack.h +@comment GNU +@deftypefun int obstack_room (struct obstack *@var{obstack-ptr}) +This returns the number of bytes that can be added safely to the current +growing object (or to an object about to be started) in obstack +@var{obstack} using the fast growth functions. +@end deftypefun + +While you know there is room, you can use these fast growth functions +for adding data to a growing object: + +@comment obstack.h +@comment GNU +@deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c}) +The function @code{obstack_1grow_fast} adds one byte containing the +character @var{c} to the growing object in obstack @var{obstack-ptr}. +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size}) +The function @code{obstack_blank_fast} adds @var{size} bytes to the +growing object in obstack @var{obstack-ptr} without initializing them. +@end deftypefun + +When you check for space using @code{obstack_room} and there is not +enough room for what you want to add, the fast growth functions +are not safe. In this case, simply use the corresponding ordinary +growth function instead. Very soon this will copy the object to a +new chunk; then there will be lots of room available again. + +So, each time you use an ordinary growth function, check afterward for +sufficient space using @code{obstack_room}. Once the object is copied +to a new chunk, there will be plenty of space again, so the program will +start using the fast growth functions again. + +Here is an example: + +@smallexample +@group +void +add_string (struct obstack *obstack, const char *ptr, int len) +@{ + while (len > 0) + @{ + int room = obstack_room (obstack); + if (room == 0) + @{ + /* @r{Not enough room. Add one character slowly,} + @r{which may copy to a new chunk and make room.} */ + obstack_1grow (obstack, *ptr++); + len--; + @} + else + @{ + if (room > len) + room = len; + /* @r{Add fast as much as we have room for.} */ + len -= room; + while (room-- > 0) + obstack_1grow_fast (obstack, *ptr++); + @} + @} +@} +@end group +@end smallexample + +@node Status of an Obstack +@subsection Status of an Obstack +@cindex obstack status +@cindex status of obstack + +Here are functions that provide information on the current status of +allocation in an obstack. You can use them to learn about an object while +still growing it. + +@comment obstack.h +@comment GNU +@deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr}) +This function returns the tentative address of the beginning of the +currently growing object in @var{obstack-ptr}. If you finish the object +immediately, it will have that address. If you make it larger first, it +may outgrow the current chunk---then its address will change! + +If no object is growing, this value says where the next object you +allocate will start (once again assuming it fits in the current +chunk). +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr}) +This function returns the address of the first free byte in the current +chunk of obstack @var{obstack-ptr}. This is the end of the currently +growing object. If no object is growing, @code{obstack_next_free} +returns the same value as @code{obstack_base}. +@end deftypefun + +@comment obstack.h +@comment GNU +@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr}) +This function returns the size in bytes of the currently growing object. +This is equivalent to + +@smallexample +obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr}) +@end smallexample +@end deftypefun + +@node Obstacks Data Alignment +@subsection Alignment of Data in Obstacks +@cindex alignment (in obstacks) + +Each obstack has an @dfn{alignment boundary}; each object allocated in +the obstack automatically starts on an address that is a multiple of the +specified boundary. By default, this boundary is 4 bytes. + +To access an obstack's alignment boundary, use the macro +@code{obstack_alignment_mask}, whose function prototype looks like +this: + +@comment obstack.h +@comment GNU +@deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr}) +The value is a bit mask; a bit that is 1 indicates that the corresponding +bit in the address of an object should be 0. The mask value should be one +less than a power of 2; the effect is that all object addresses are +multiples of that power of 2. The default value of the mask is 3, so that +addresses are multiples of 4. A mask value of 0 means an object can start +on any multiple of 1 (that is, no alignment is required). + +The expansion of the macro @code{obstack_alignment_mask} is an lvalue, +so you can alter the mask by assignment. For example, this statement: + +@smallexample +obstack_alignment_mask (obstack_ptr) = 0; +@end smallexample + +@noindent +has the effect of turning off alignment processing in the specified obstack. +@end deftypefn + +Note that a change in alignment mask does not take effect until +@emph{after} the next time an object is allocated or finished in the +obstack. If you are not growing an object, you can make the new +alignment mask take effect immediately by calling @code{obstack_finish}. +This will finish a zero-length object and then do proper alignment for +the next object. + +@node Obstack Chunks +@subsection Obstack Chunks +@cindex efficiency of chunks +@cindex chunks + +Obstacks work by allocating space for themselves in large chunks, and +then parceling out space in the chunks to satisfy your requests. Chunks +are normally 4096 bytes long unless you specify a different chunk size. +The chunk size includes 8 bytes of overhead that are not actually used +for storing objects. Regardless of the specified size, longer chunks +will be allocated when necessary for long objects. + +The obstack library allocates chunks by calling the function +@code{obstack_chunk_alloc}, which you must define. When a chunk is no +longer needed because you have freed all the objects in it, the obstack +library frees the chunk by calling @code{obstack_chunk_free}, which you +must also define. + +These two must be defined (as macros) or declared (as functions) in each +source file that uses @code{obstack_init} (@pxref{Creating Obstacks}). +Most often they are defined as macros like this: + +@smallexample +#define obstack_chunk_alloc xmalloc +#define obstack_chunk_free free +@end smallexample + +Note that these are simple macros (no arguments). Macro definitions with +arguments will not work! It is necessary that @code{obstack_chunk_alloc} +or @code{obstack_chunk_free}, alone, expand into a function name if it is +not itself a function name. + +If you allocate chunks with @code{malloc}, the chunk size should be a +power of 2. The default chunk size, 4096, was chosen because it is long +enough to satisfy many typical requests on the obstack yet short enough +not to waste too much memory in the portion of the last chunk not yet used. + +@comment obstack.h +@comment GNU +@deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr}) +This returns the chunk size of the given obstack. +@end deftypefn + +Since this macro expands to an lvalue, you can specify a new chunk size by +assigning it a new value. Doing so does not affect the chunks already +allocated, but will change the size of chunks allocated for that particular +obstack in the future. It is unlikely to be useful to make the chunk size +smaller, but making it larger might improve efficiency if you are +allocating many objects whose size is comparable to the chunk size. Here +is how to do so cleanly: + +@smallexample +if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size}) + obstack_chunk_size (obstack_ptr) = @var{new-chunk-size}; +@end smallexample + +@node Summary of Obstacks +@subsection Summary of Obstack Functions + +Here is a summary of all the functions associated with obstacks. Each +takes the address of an obstack (@code{struct obstack *}) as its first +argument. + +@table @code +@item void obstack_init (struct obstack *@var{obstack-ptr}) +Initialize use of an obstack. @xref{Creating Obstacks}. + +@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size}) +Allocate an object of @var{size} uninitialized bytes. +@xref{Allocation in an Obstack}. + +@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) +Allocate an object of @var{size} bytes, with contents copied from +@var{address}. @xref{Allocation in an Obstack}. + +@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) +Allocate an object of @var{size}+1 bytes, with @var{size} of them copied +from @var{address}, followed by a null character at the end. +@xref{Allocation in an Obstack}. + +@item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object}) +Free @var{object} (and everything allocated in the specified obstack +more recently than @var{object}). @xref{Freeing Obstack Objects}. + +@item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size}) +Add @var{size} uninitialized bytes to a growing object. +@xref{Growing Objects}. + +@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) +Add @var{size} bytes, copied from @var{address}, to a growing object. +@xref{Growing Objects}. + +@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) +Add @var{size} bytes, copied from @var{address}, to a growing object, +and then add another byte containing a null character. @xref{Growing +Objects}. + +@item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char}) +Add one byte containing @var{data-char} to a growing object. +@xref{Growing Objects}. + +@item void *obstack_finish (struct obstack *@var{obstack-ptr}) +Finalize the object that is growing and return its permanent address. +@xref{Growing Objects}. + +@item int obstack_object_size (struct obstack *@var{obstack-ptr}) +Get the current size of the currently growing object. @xref{Growing +Objects}. + +@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size}) +Add @var{size} uninitialized bytes to a growing object without checking +that there is enough room. @xref{Extra Fast Growing}. + +@item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char}) +Add one byte containing @var{data-char} to a growing object without +checking that there is enough room. @xref{Extra Fast Growing}. + +@item int obstack_room (struct obstack *@var{obstack-ptr}) +Get the amount of room now available for growing the current object. +@xref{Extra Fast Growing}. + +@item int obstack_alignment_mask (struct obstack *@var{obstack-ptr}) +The mask used for aligning the beginning of an object. This is an +lvalue. @xref{Obstacks Data Alignment}. + +@item int obstack_chunk_size (struct obstack *@var{obstack-ptr}) +The size for allocating chunks. This is an lvalue. @xref{Obstack Chunks}. + +@item void *obstack_base (struct obstack *@var{obstack-ptr}) +Tentative starting address of the currently growing object. +@xref{Status of an Obstack}. + +@item void *obstack_next_free (struct obstack *@var{obstack-ptr}) +Address just after the end of the currently growing object. +@xref{Status of an Obstack}. +@end table + +@node Variable Size Automatic +@section Automatic Storage with Variable Size +@cindex automatic freeing +@cindex @code{alloca} function +@cindex automatic storage with variable size + +The function @code{alloca} supports a kind of half-dynamic allocation in +which blocks are allocated dynamically but freed automatically. + +Allocating a block with @code{alloca} is an explicit action; you can +allocate as many blocks as you wish, and compute the size at run time. But +all the blocks are freed when you exit the function that @code{alloca} was +called from, just as if they were automatic variables declared in that +function. There is no way to free the space explicitly. + +The prototype for @code{alloca} is in @file{stdlib.h}. This function is +a BSD extension. +@pindex stdlib.h + +@comment stdlib.h +@comment GNU, BSD +@deftypefun {void *} alloca (size_t @var{size}); +The return value of @code{alloca} is the address of a block of @var{size} +bytes of storage, allocated in the stack frame of the calling function. +@end deftypefun + +Do not use @code{alloca} inside the arguments of a function call---you +will get unpredictable results, because the stack space for the +@code{alloca} would appear on the stack in the middle of the space for +the function arguments. An example of what to avoid is @code{foo (x, +alloca (4), y)}. +@c This might get fixed in future versions of GCC, but that won't make +@c it safe with compilers generally. + +@menu +* Alloca Example:: Example of using @code{alloca}. +* Advantages of Alloca:: Reasons to use @code{alloca}. +* Disadvantages of Alloca:: Reasons to avoid @code{alloca}. +* GNU C Variable-Size Arrays:: Only in GNU C, here is an alternative + method of allocating dynamically and + freeing automatically. +@end menu + +@node Alloca Example +@subsection @code{alloca} Example + +As an example of use of @code{alloca}, here is a function that opens a file +name made from concatenating two argument strings, and returns a file +descriptor or minus one signifying failure: + +@smallexample +int +open2 (char *str1, char *str2, int flags, int mode) +@{ + char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1); + strcpy (name, str1); + strcat (name, str2); + return open (name, flags, mode); +@} +@end smallexample + +@noindent +Here is how you would get the same results with @code{malloc} and +@code{free}: + +@smallexample +int +open2 (char *str1, char *str2, int flags, int mode) +@{ + char *name = (char *) malloc (strlen (str1) + strlen (str2) + 1); + int desc; + if (name == 0) + fatal ("virtual memory exceeded"); + strcpy (name, str1); + strcat (name, str2); + desc = open (name, flags, mode); + free (name); + return desc; +@} +@end smallexample + +As you can see, it is simpler with @code{alloca}. But @code{alloca} has +other, more important advantages, and some disadvantages. + +@node Advantages of Alloca +@subsection Advantages of @code{alloca} + +Here are the reasons why @code{alloca} may be preferable to @code{malloc}: + +@itemize @bullet +@item +Using @code{alloca} wastes very little space and is very fast. (It is +open-coded by the GNU C compiler.) + +@item +Since @code{alloca} does not have separate pools for different sizes of +block, space used for any size block can be reused for any other size. +@code{alloca} does not cause storage fragmentation. + +@item +@cindex longjmp +Nonlocal exits done with @code{longjmp} (@pxref{Non-Local Exits}) +automatically free the space allocated with @code{alloca} when they exit +through the function that called @code{alloca}. This is the most +important reason to use @code{alloca}. + +To illustrate this, suppose you have a function +@code{open_or_report_error} which returns a descriptor, like +@code{open}, if it succeeds, but does not return to its caller if it +fails. If the file cannot be opened, it prints an error message and +jumps out to the command level of your program using @code{longjmp}. +Let's change @code{open2} (@pxref{Alloca Example}) to use this +subroutine:@refill + +@smallexample +int +open2 (char *str1, char *str2, int flags, int mode) +@{ + char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1); + strcpy (name, str1); + strcat (name, str2); + return open_or_report_error (name, flags, mode); +@} +@end smallexample + +@noindent +Because of the way @code{alloca} works, the storage it allocates is +freed even when an error occurs, with no special effort required. + +By contrast, the previous definition of @code{open2} (which uses +@code{malloc} and @code{free}) would develop a storage leak if it were +changed in this way. Even if you are willing to make more changes to +fix it, there is no easy way to do so. +@end itemize + +@node Disadvantages of Alloca +@subsection Disadvantages of @code{alloca} + +@cindex @code{alloca} disadvantages +@cindex disadvantages of @code{alloca} +These are the disadvantages of @code{alloca} in comparison with +@code{malloc}: + +@itemize @bullet +@item +If you try to allocate more storage than the machine can provide, you +don't get a clean error message. Instead you get a fatal signal like +the one you would get from an infinite recursion; probably a +segmentation violation (@pxref{Program Error Signals}). + +@item +Some non-GNU systems fail to support @code{alloca}, so it is less +portable. However, a slower emulation of @code{alloca} written in C +is available for use on systems with this deficiency. +@end itemize + +@node GNU C Variable-Size Arrays +@subsection GNU C Variable-Size Arrays +@cindex variable-sized arrays + +In GNU C, you can replace most uses of @code{alloca} with an array of +variable size. Here is how @code{open2} would look then: + +@smallexample +int open2 (char *str1, char *str2, int flags, int mode) +@{ + char name[strlen (str1) + strlen (str2) + 1]; + strcpy (name, str1); + strcat (name, str2); + return open (name, flags, mode); +@} +@end smallexample + +But @code{alloca} is not always equivalent to a variable-sized array, for +several reasons: + +@itemize @bullet +@item +A variable size array's space is freed at the end of the scope of the +name of the array. The space allocated with @code{alloca} +remains until the end of the function. + +@item +It is possible to use @code{alloca} within a loop, allocating an +additional block on each iteration. This is impossible with +variable-sized arrays. +@end itemize + +@strong{Note:} If you mix use of @code{alloca} and variable-sized arrays +within one function, exiting a scope in which a variable-sized array was +declared frees all blocks allocated with @code{alloca} during the +execution of that scope. + + +@node Relocating Allocator +@section Relocating Allocator + +@cindex relocating memory allocator +Any system of dynamic memory allocation has overhead: the amount of +space it uses is more than the amount the program asks for. The +@dfn{relocating memory allocator} achieves very low overhead by moving +blocks in memory as necessary, on its own initiative. + +@menu +* Relocator Concepts:: How to understand relocating allocation. +* Using Relocator:: Functions for relocating allocation. +@end menu + +@node Relocator Concepts +@subsection Concepts of Relocating Allocation + +@ifinfo +The @dfn{relocating memory allocator} achieves very low overhead by +moving blocks in memory as necessary, on its own initiative. +@end ifinfo + +When you allocate a block with @code{malloc}, the address of the block +never changes unless you use @code{realloc} to change its size. Thus, +you can safely store the address in various places, temporarily or +permanently, as you like. This is not safe when you use the relocating +memory allocator, because any and all relocatable blocks can move +whenever you allocate memory in any fashion. Even calling @code{malloc} +or @code{realloc} can move the relocatable blocks. + +@cindex handle +For each relocatable block, you must make a @dfn{handle}---a pointer +object in memory, designated to store the address of that block. The +relocating allocator knows where each block's handle is, and updates the +address stored there whenever it moves the block, so that the handle +always points to the block. Each time you access the contents of the +block, you should fetch its address anew from the handle. + +To call any of the relocating allocator functions from a signal handler +is almost certainly incorrect, because the signal could happen at any +time and relocate all the blocks. The only way to make this safe is to +block the signal around any access to the contents of any relocatable +block---not a convenient mode of operation. @xref{Nonreentrancy}. + +@node Using Relocator +@subsection Allocating and Freeing Relocatable Blocks + +@pindex malloc.h +In the descriptions below, @var{handleptr} designates the address of the +handle. All the functions are declared in @file{malloc.h}; all are GNU +extensions. + +@comment malloc.h +@comment GNU +@deftypefun {void *} r_alloc (void **@var{handleptr}, size_t @var{size}) +This function allocates a relocatable block of size @var{size}. It +stores the block's address in @code{*@var{handleptr}} and returns +a non-null pointer to indicate success. + +If @code{r_alloc} can't get the space needed, it stores a null pointer +in @code{*@var{handleptr}}, and returns a null pointer. +@end deftypefun + +@comment malloc.h +@comment GNU +@deftypefun void r_alloc_free (void **@var{handleptr}) +This function is the way to free a relocatable block. It frees the +block that @code{*@var{handleptr}} points to, and stores a null pointer +in @code{*@var{handleptr}} to show it doesn't point to an allocated +block any more. +@end deftypefun + +@comment malloc.h +@comment GNU +@deftypefun {void *} r_re_alloc (void **@var{handleptr}, size_t @var{size}) +The function @code{r_re_alloc} adjusts the size of the block that +@code{*@var{handleptr}} points to, making it @var{size} bytes long. It +stores the address of the resized block in @code{*@var{handleptr}} and +returns a non-null pointer to indicate success. + +If enough memory is not available, this function returns a null pointer +and does not modify @code{*@var{handleptr}}. +@end deftypefun + +@node Memory Warnings +@section Memory Usage Warnings +@cindex memory usage warnings +@cindex warnings of memory almost full + +@pindex malloc.c +You can ask for warnings as the program approaches running out of memory +space, by calling @code{memory_warnings}. This tells @code{malloc} to +check memory usage every time it asks for more memory from the operating +system. This is a GNU extension declared in @file{malloc.h}. + +@comment malloc.h +@comment GNU +@deftypefun void memory_warnings (void *@var{start}, void (*@var{warn-func}) (const char *)) +Call this function to request warnings for nearing exhaustion of virtual +memory. + +The argument @var{start} says where data space begins, in memory. The +allocator compares this against the last address used and against the +limit of data space, to determine the fraction of available memory in +use. If you supply zero for @var{start}, then a default value is used +which is right in most circumstances. + +For @var{warn-func}, supply a function that @code{malloc} can call to +warn you. It is called with a string (a warning message) as argument. +Normally it ought to display the string for the user to read. +@end deftypefun + +The warnings come when memory becomes 75% full, when it becomes 85% +full, and when it becomes 95% full. Above 95% you get another warning +each time memory usage increases. + |