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author | Andrew Burgess <aburgess@redhat.com> | 2023-08-10 17:57:46 +0100 |
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committer | Andrew Burgess <aburgess@redhat.com> | 2023-08-23 09:50:30 +0100 |
commit | 0b72cde372f4ac58d3027e94ac48672a5698d80a (patch) | |
tree | cca170156597d2c810e1af924fdfeb2cd8e81c31 /gdb/ui-out.c | |
parent | adc5f8b99a9d1ec96b5bf2492ad5516db580839a (diff) | |
download | gdb-0b72cde372f4ac58d3027e94ac48672a5698d80a.zip gdb-0b72cde372f4ac58d3027e94ac48672a5698d80a.tar.gz gdb-0b72cde372f4ac58d3027e94ac48672a5698d80a.tar.bz2 |
gdb: add gdb::make_unique function
While GDB is still C++11, lets add a gdb::make_unique template
function that can be used to create std::unique_ptr objects, just like
the C++14 std::make_unique.
If GDB is being compiled with a C++14 compiler then the new
gdb::make_unique function will delegate to the std::make_unique. I
checked with gcc, and at -O1 and above gdb::make_unique will be
optimised away completely in this case.
If C++14 (or later) becomes our minimum, then it will be easy enough
to go through the code and replace gdb::make_unique with
std::make_unique later on.
I've make use of this function in all the places I think this can
easily be used, though I'm sure I've probably missed some.
Should be no user visible changes after this commit.
Approved-By: Tom Tromey <tom@tromey.com>
Diffstat (limited to 'gdb/ui-out.c')
-rw-r--r-- | gdb/ui-out.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gdb/ui-out.c b/gdb/ui-out.c index 9380630..b4b8e48 100644 --- a/gdb/ui-out.c +++ b/gdb/ui-out.c @@ -236,9 +236,9 @@ void ui_out_table::append_header (int width, ui_align alignment, internal_error (_("table header must be specified after table_begin and " "before table_body.")); - std::unique_ptr<ui_out_hdr> header (new ui_out_hdr (m_headers.size () + 1, - width, alignment, - col_name, col_hdr)); + auto header = gdb::make_unique<ui_out_hdr> (m_headers.size () + 1, + width, alignment, + col_name, col_hdr); m_headers.push_back (std::move (header)); } @@ -328,7 +328,7 @@ ui_out::current_level () const void ui_out::push_level (ui_out_type type) { - std::unique_ptr<ui_out_level> level (new ui_out_level (type)); + auto level = gdb::make_unique<ui_out_level> (type); m_levels.push_back (std::move (level)); } |