/* Verify that overloaded built-ins for vec_splat with float and double inputs produce the right code. */ /* { dg-do compile } */ /* { dg-options "-mvsx -O2" } */ /* { dg-require-effective-target powerpc_vsx } */ #include /* Floats. */ vector float testf_00 (vector float x) { return vec_splat (x, 0b00000); } vector float testf_01 (vector float x) { return vec_splat (x, 0b00001); } vector float testf_02 (vector float x) { return vec_splat (x, 0b00010); } vector float test_fc () { const vector float y = { 7.1, 8.2, 9.3, 10.4}; return vec_splat (y, 0b00010); } /* Doubles. */ vector double testd_00 (vector double x) { return vec_splat (x, 0b00000); } vector double testd_01 (vector double x) { return vec_splat (x, 0b00001); } vector double test_dc () { const vector double y = { 3.0, 5.0 }; return vec_splat (y, 0b00001); } /* If the source vector is a known constant, we will generate a load or possibly XXSPLTIW/XXSPLTIDP. */ /* { dg-final { scan-assembler-times {\mlvx\M|\mlxvd2x\M|\mlxv\M|\mplxv\M|\mxxspltiw\M|\mxxspltidp\M} 2 } } */ /* For float types, we generate a splat. */ /* { dg-final { scan-assembler-times {\mvspltw\M|\mxxspltw\M} 3 } } */ /* For double types, we will generate xxpermdi instructions. */ /* { dg-final { scan-assembler-times "xxpermdi" 2 } } */