/* { dg-do compile } */ /* { dg-require-effective-target vect_int } */ /* { dg-require-effective-target vect_float } */ /* { dg-require-effective-target vect_condition } */ float a,b,c,d; float z[1024]; int ok[1024]; const float rBig = 150.; void foo() { int i; for (i=0; i!=1024; ++i) { float rR = a*z[i]; float rL = b*z[i]; float rMin = (rR0) ? rMin : rBig; rMin = (rMin>0) ? rMin : rMax; ok[i] = rMin-c