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Diffstat (limited to 'gdb/nat/windows-nat.h')
-rw-r--r--gdb/nat/windows-nat.h71
1 files changed, 27 insertions, 44 deletions
diff --git a/gdb/nat/windows-nat.h b/gdb/nat/windows-nat.h
index fdbab0f..c268a12 100644
--- a/gdb/nat/windows-nat.h
+++ b/gdb/nat/windows-nat.h
@@ -32,6 +32,21 @@
namespace windows_nat
{
+/* Info about a potential pending stop. Each thread holds one of
+ these. See "windows_thread_info::pending_stop" for more
+ information. */
+struct pending_stop
+{
+ /* The target waitstatus we computed. TARGET_WAITKIND_IGNORE if the
+ thread does not have a pending stop. */
+ target_waitstatus status;
+
+ /* The event. A few fields of this can be referenced after a stop,
+ and it seemed simplest to store the entire event. */
+ DEBUG_EVENT event;
+};
+
+
/* Thread information structure used to track extra information about
each thread. */
struct windows_thread_info
@@ -71,6 +86,18 @@ struct windows_thread_info
was not. */
int suspended = 0;
+/* Info about a potential pending stop.
+
+ Sometimes, Windows will report a stop on a thread that has been
+ ostensibly suspended. We believe what happens here is that two
+ threads hit a breakpoint simultaneously, and the Windows kernel
+ queues the stop events. However, this can result in the strange
+ effect of trying to single step thread A -- leaving all other
+ threads suspended -- and then seeing a stop in thread B. To handle
+ this scenario, we queue all such "pending" stops here, and then
+ process them once the step has completed. See PR gdb/22992. */
+ struct pending_stop pending_stop {};
+
/* The context of the thread, including any manipulations. */
union
{
@@ -97,22 +124,6 @@ struct windows_thread_info
gdb::unique_xmalloc_ptr<char> name;
};
-
-/* A single pending stop. See "pending_stops" for more
- information. */
-struct pending_stop
-{
- /* The thread id. */
- DWORD thread_id;
-
- /* The target waitstatus we computed. */
- target_waitstatus status;
-
- /* The event. A few fields of this can be referenced after a stop,
- and it seemed simplest to store the entire event. */
- DEBUG_EVENT event;
-};
-
enum handle_exception_result
{
HANDLE_EXCEPTION_UNHANDLED = 0,
@@ -136,22 +147,6 @@ struct windows_process_info
stop. */
DEBUG_EVENT current_event {};
- /* The ID of the thread for which we anticipate a stop event.
- Normally this is -1, meaning we'll accept an event in any
- thread. */
- DWORD desired_stop_thread_id = -1;
-
- /* A vector of pending stops. Sometimes, Windows will report a stop
- on a thread that has been ostensibly suspended. We believe what
- happens here is that two threads hit a breakpoint simultaneously,
- and the Windows kernel queues the stop events. However, this can
- result in the strange effect of trying to single step thread A --
- leaving all other threads suspended -- and then seeing a stop in
- thread B. To handle this scenario, we queue all such "pending"
- stops here, and then process them once the step has completed. See
- PR gdb/22992. */
- std::vector<pending_stop> pending_stops;
-
/* Contents of $_siginfo */
EXCEPTION_RECORD siginfo_er {};
@@ -217,18 +212,6 @@ struct windows_process_info
void add_all_dlls ();
- /* Return true if there is a pending stop matching
- desired_stop_thread_id. If DEBUG_EVENTS is true, logging will be
- enabled. */
-
- bool matching_pending_stop (bool debug_events);
-
- /* See if a pending stop matches DESIRED_STOP_THREAD_ID. If so,
- remove it from the list of pending stops, set 'current_event', and
- return it. Otherwise, return an empty optional. */
-
- std::optional<pending_stop> fetch_pending_stop (bool debug_events);
-
const char *pid_to_exec_file (int);
private: