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-_dnl__ -*- Texinfo -*-
-_dnl__ Copyright (c) 1988 1989 1990 1991 Free Software Foundation, Inc.
-_dnl__ This file is part of the source for the GDB manual.
-@c M4 FRAGMENT: $Id$
-@node Stopping, Stack, Running, Top
-@chapter Stopping and Continuing
-
-When you run a program normally, it runs until it terminates. The
-principal purpose of using a debugger is so that you can stop your
-program before it terminates; or so that, if the program runs into
-trouble, you can investigate and find out why.
-
-Inside _GDBN__, your program may stop for any of several reasons, such
-as a signal, a breakpoint, or reaching a new line after a _GDBN__
-command such as @code{step}. Usually, the messages shown by _GDBN__
-provide ample explanation of the status of your program---but you can
-also explicitly request this information at any time.
-
-@table @code
-@item info program
-@kindex info program
-Display information about the status of your program: whether it is
-running or not, what process it is, and why it stopped.
-@end table
-
-@menu
-* Breakpoints:: Breakpoints, Watchpoints, and Exceptions
-* Stepping:: Stepping
-* Continuing:: Continuing
-* Signals:: Signals
-@end menu
-
-@node Breakpoints, Stepping, Stopping, Stopping
-@section Breakpoints, Watchpoints, and Exceptions
-
-@cindex breakpoints
-A @dfn{breakpoint} makes your program stop whenever a certain point in
-the program is reached. For each breakpoint, you can add various
-conditions to control in finer detail whether the program will stop.
-You can set breakpoints with the @code{break} command and its variants
-(@pxref{Set Breaks}), to specify the place where the program should stop
-by line number, function name or exact address in the program. In
-languages with exception handling (such as GNU C++), you can also set
-breakpoints where an execption is raised (@pxref{Exception Handling}).
-
-@cindex watchpoints
-A @dfn{watchpoint} is a special breakpoint that stops your program when
-the value of an expression changes. You must use a different command to
-set watchpoints (@pxref{Set Watchpoints}), but aside from that, you can
-manage a watchpoint exactly like any other breakpoint: you enable, disable, and
-delete both breakpoints and watchpoints using exactly the same commands.
-
-Each breakpoint or watchpoint is assigned a number when it is created;
-these numbers are successive integers starting with one. In many of the
-commands for controlling various features of breakpoints you use the
-breakpoint number to say which breakpoint you want to change. Each
-breakpoint may be @dfn{enabled} or @dfn{disabled}; if disabled, it has
-no effect on the program until you enable it again.
-
-@menu
-* Set Breaks:: Setting Breakpoints
-* Set Watchpoints:: Setting Watchpoints
-* Exception Handling:: Breakpoints and Exceptions
-* Delete Breaks:: Deleting Breakpoints
-* Disabling:: Disabling Breakpoints
-* Conditions:: Break Conditions
-* Break Commands:: Breakpoint Command Lists
-* Breakpoint Menus:: Breakpoint Menus
-* Error in Breakpoints::
-@end menu
-
-@node Set Breaks, Set Watchpoints, Breakpoints, Breakpoints
-@subsection Setting Breakpoints
-
-@kindex break
-@kindex b
-Breakpoints are set with the @code{break} command (abbreviated @code{b}).
-
-You have several ways to say where the breakpoint should go.
-
-@table @code
-@item break @var{function}
-Set a breakpoint at entry to function @var{function}. When using source
-languages that permit overloading of symbols, such as C++,
-@var{function} may refer to more than one possible place to break.
-@xref{Breakpoint Menus}, for a discussion of that situation.
-
-@item break +@var{offset}
-@itemx break -@var{offset}
-Set a breakpoint some number of lines forward or back from the position
-at which execution stopped in the currently selected frame.
-
-@item break @var{linenum}
-Set a breakpoint at line @var{linenum} in the current source file.
-That file is the last file whose source text was printed. This
-breakpoint will stop the program just before it executes any of the
-code on that line.
-
-@item break @var{filename}:@var{linenum}
-Set a breakpoint at line @var{linenum} in source file @var{filename}.
-
-@item break @var{filename}:@var{function}
-Set a breakpoint at entry to function @var{function} found in file
-@var{filename}. Specifying a file name as well as a function name is
-superfluous except when multiple files contain similarly named
-functions.
-
-@item break *@var{address}
-Set a breakpoint at address @var{address}. You can use this to set
-breakpoints in parts of the program which do not have debugging
-information or source files.
-
-@item break
-When called without any arguments, @code{break} sets a breakpoint at the
-next instruction to be executed in the selected stack frame
-(@pxref{Stack}). In any selected frame but the innermost, this will
-cause the program to stop as soon as control returns to that frame.
-This is similar to the effect of a @code{finish} command in the frame
-inside the selected frame---except that @code{finish} doesn't leave an
-active breakpoint. If you use @code{break} without an argument in the
-innermost frame, _GDBN__ will stop the next time it reaches the current
-location; this may be useful inside loops.
-
-_GDBN__ normally ignores breakpoints when it resumes execution, until at
-least one instruction has been executed. If it did not do this, you
-would be unable to proceed past a breakpoint without first disabling the
-breakpoint. This rule applies whether or not the breakpoint already
-existed when the program stopped.
-
-@item break @dots{} if @var{cond}
-Set a breakpoint with condition @var{cond}; evaluate the expression
-@var{cond} each time the breakpoint is reached, and stop only if the
-value is nonzero. @samp{@dots{}} stands for one of the possible
-arguments described above (or no argument) specifying where to break.
-@xref{Conditions}, for more information on breakpoint conditions.
-
-@item tbreak @var{args}
-@kindex tbreak
-Set a breakpoint enabled only for one stop. @var{args} are the
-same as in the @code{break} command, and the breakpoint is set in the same
-way, but the breakpoint is automatically disabled the first time it
-is hit. @xref{Disabling}.
-
-@item rbreak @var{regex}
-@kindex rbreak
-Set a breakpoint on all functions matching @var{regex}. This is
-useful for setting breakpoints on overloaded functions that are not
-members of any special classes. This command sets an unconditional
-breakpoint on all matches, printing a list of all breakpoints it set.
-Once these breakpoints are set, they are treated just like the
-breakpoints set with the @code{break} command. They can be deleted,
-disabled, made conditional, etc., in the standard ways.
-
-@kindex info breakpoints
-@kindex $_
-@item info breakpoints
-The command @code{info breakpoints} prints a list of all breakpoints
-(but not watchpoints) set and not deleted, showing their numbers, where
-in the program they are, and any special features in use for them.
-Disabled breakpoints are included in the list, but marked as disabled.
-@code{info break} with a breakpoint number as argument lists only that
-breakpoint. The convenience variable @code{$_} and the default
-examining-address for the @code{x} command are set to the address of the
-last breakpoint listed (@pxref{Memory}). The equivalent command for
-watchpoints is @code{info watch}.
-@end table
-
-_GDBN__ allows you to set any number of breakpoints at the same place in the
-program. There is nothing silly or meaningless about this. When the
-breakpoints are conditional, this is even useful (@pxref{Conditions}).
-
-@node Set Watchpoints, Exception Handling, Set Breaks, Breakpoints
-@subsection Setting Watchpoints
-@cindex setting watchpoints
-You can use a watchpoint to stop execution whenever the value of an
-expression changes, without having to predict a particular place in the
-inferior process where this may happen.
-
-Watchpoints currently execute two orders of magnitude more slowly than
-other breakpoints, but this can well be worth it to catch errors where
-you have no clue what part of your program is the culprit. Some
-processors provide special hardware to implement this feature; future
-releases of _GDBN__ will use such hardware if it is available.
-
-@table @code
-@kindex watch
-@item watch @var{expr}
-Set a watchpoint for an expression.
-
-@kindex info watchpoints
-@item info watchpoints
-This command prints a list of watchpoints; it is otherwise similar to
-@code{info break}.
-@end table
-
-@node Exception Handling, Delete Breaks, Set Watchpoints, Breakpoints
-@subsection Breakpoints and Exceptions
-@cindex exception handlers
-
-Some languages, such as GNU C++, implement exception handling. _GDBN__
-can be used to examine what caused the program to raise an exception
-and to list the exceptions the program is prepared to handle at a
-given point in time.
-
-@table @code
-@item catch @var{exceptions}
-@kindex catch
-
-You can set breakpoints at active exception handlers by using the
-@code{catch} command. @var{exceptions} is a list of names of exceptions
-to catch.
-@end table
-
-You can use @code{info catch} to list active exception handlers;
-@pxref{Frame Info}.
-
-There are currently some limitations to exception handling in _GDBN__.
-These will be corrected in a future release.
-
-@itemize @bullet
-@item
-If you call a function interactively, _GDBN__ normally returns
-control to you when the function has finished executing. If the call
-raises an exception, however, the call may bypass the mechanism that
-returns control to the user and cause the program to simply continue
-running until it hits a breakpoint, catches a signal that _GDBN__ is
-listening for, or exits.
-@item
-You cannot raise an exception interactively.
-@item
-You cannot interactively install an exception handler.
-@end itemize
-
-@cindex raise exceptions
-Sometimes @code{catch} is not the best way to debug exception handling:
-if you need to know exactly where an exception is raised, it's better to
-stop @emph{before} the exception handler is called, since that way you
-can see the stack before any unwinding takes place. If you set a
-breakpoint in an exception handler instead, it may not be easy to find
-out where the exception was raised.
-
-To stop just before an exception handler is called, you need some
-knowledge of the implementation. In the case of GNU C++ exception are
-raised by calling a library function named @code{__raise_exception}
-which has the following ANSI C interface:
-
-@example
- /* ADDR is where the exception identifier is stored.
- ID is the exception identifier. */
- void __raise_exception (void **@var{addr}, void *@var{id});
-@end example
-
-@noindent
-To make the debugger catch all exceptions before any stack
-unwinding takes place, set a breakpoint on @code{__raise_exception}
-(@pxref{Breakpoints}).
-
-With a conditional breakpoint (@xref{Conditions}) that depends on the
-value of @var{id}, you can stop your program when a specific exception
-is raised. You can use multiple conditional breakpoints to stop the
-program when any of a number of exceptions are raised.
-
-@node Delete Breaks, Disabling, Exception Handling, Breakpoints
-@subsection Deleting Breakpoints
-
-@cindex clearing breakpoints, watchpoints
-@cindex deleting breakpoints, watchpoints
-It is often necessary to eliminate a breakpoint or watchpoint once it
-has done its job and you no longer want the program to stop there. This
-is called @dfn{deleting} the breakpoint. A breakpoint that has been
-deleted no longer exists in any sense; it is forgotten.
-
-With the @code{clear} command you can delete breakpoints according to
-where they are in the program. With the @code{delete} command you can
-delete individual breakpoints or watchpoints by specifying their
-breakpoint numbers.
-
-It is not necessary to delete a breakpoint to proceed past it. _GDBN__
-automatically ignores breakpoints on the first instruction to be executed
-when you continue execution without changing the execution address.
-
-@table @code
-@item clear
-@kindex clear
-Delete any breakpoints at the next instruction to be executed in the
-selected stack frame (@pxref{Selection}). When the innermost frame
-is selected, this is a good way to delete a breakpoint that the program
-just stopped at.
-
-@item clear @var{function}
-@itemx clear @var{filename}:@var{function}
-Delete any breakpoints set at entry to the function @var{function}.
-
-@item clear @var{linenum}
-@itemx clear @var{filename}:@var{linenum}
-Delete any breakpoints set at or within the code of the specified line.
-
-@item delete breakpoints @var{bnums}@dots{}
-@itemx delete @var{bnums}@dots{}
-@itemx delete
-@cindex delete breakpoints
-@kindex delete
-@kindex d
-Delete the breakpoints or watchpoints of the numbers specified as
-arguments. If no argument is specified, delete all breakpoints. You
-can abbreviate this command as @code{d}.
-@end table
-
-@node Disabling, Conditions, Delete Breaks, Breakpoints
-@subsection Disabling Breakpoints
-
-@cindex disabled breakpoints
-@cindex enabled breakpoints
-Rather than deleting a breakpoint or watchpoint, you might prefer to
-@dfn{disable} it. This makes the breakpoint inoperative as if it had
-been deleted, but remembers the information on the breakpoint so that
-you can @dfn{enable} it again later.
-
-You disable and enable breakpoints and watchpoints with the
-@code{enable} and @code{disable} commands, optionally specifying one or
-more breakpoint numbers as arguments. Use @code{info break} or
-@code{info watch} to print a list of breakpoints or watchpoints if you
-don't know which numbers to use.
-
-A breakpoint or watchpoint can have any of four different states of
-enablement:
-
-@itemize @bullet
-@item
-Enabled. The breakpoint will stop the program. A breakpoint made
-with the @code{break} command starts out in this state.
-@item
-Disabled. The breakpoint has no effect on the program.
-@item
-Enabled once. The breakpoint will stop the program, but
-when it does so it will become disabled. A breakpoint made
-with the @code{tbreak} command starts out in this state.
-@item
-Enabled for deletion. The breakpoint will stop the program, but
-immediately after it does so it will be deleted permanently.
-@end itemize
-
-You can use the following commands to enable or disable breakpoints and
-watchpoints:
-
-@table @code
-@item disable breakpoints @var{bnums}@dots{}
-@itemx disable @var{bnums}@dots{}
-@itemx disable
-@kindex disable breakpoints
-@kindex disable
-@kindex dis
-Disable the specified breakpoints---or all breakpoints, if none are
-listed. A disabled breakpoint has no effect but is not forgotten. All
-options such as ignore-counts, conditions and commands are remembered in
-case the breakpoint is enabled again later. You may abbreviate
-@code{disable} as @code{dis}.
-
-@item enable breakpoints @var{bnums}@dots{}
-@itemx enable @var{bnums}@dots{}
-@itemx enable
-@kindex enable breakpoints
-@kindex enable
-Enable the specified breakpoints (or all defined breakpoints). They
-become effective once again in stopping the program, until you specify
-otherwise.
-
-@item enable breakpoints once @var{bnums}@dots{}
-@itemx enable once @var{bnums}@dots{}
-Enable the specified breakpoints temporarily. Each will be disabled
-again the next time it stops the program (unless you have used one of
-these commands to specify a different state before that time comes).
-
-@item enable breakpoints delete @var{bnums}@dots{}
-@itemx enable delete @var{bnums}@dots{}
-Enable the specified breakpoints to work once and then die. Each of
-the breakpoints will be deleted the next time it stops the program
-(unless you have used one of these commands to specify a different
-state before that time comes).
-@end table
-
-Save for a breakpoint set with @code{tbreak} (@pxref{Set Breaks}),
-breakpoints that you set initially enabled; subsequently, they become
-disabled or enabled only when you use one of the commands above. (The
-command @code{until} can set and delete a breakpoint of its own, but it
-will not change the state of your other breakpoints;
-@pxref{Stepping}.)
-
-@node Conditions, Break Commands, Disabling, Breakpoints
-@subsection Break Conditions
-@cindex conditional breakpoints
-@cindex breakpoint conditions
-
-The simplest sort of breakpoint breaks every time the program reaches a
-specified place. You can also specify a @dfn{condition} for a
-breakpoint. A condition is just a Boolean expression in your
-programming language. (@xref{Expressions}). A breakpoint with a
-condition evaluates the expression each time the program reaches it, and
-the program stops only if the condition is true.
-
-Conditions are also accepted for watchpoints; you may not need them,
-since a watchpoint is inspecting the value of an expression anyhow---but
-it might be simpler, say, to just set a watchpoint on a variable name,
-then have a condition that tests whether the new value is an interesting
-one.
-
-Break conditions may have side effects, and may even call functions in your
-program. These may sound like strange things to do, but their effects are
-completely predictable unless there is another enabled breakpoint at the
-same address. (In that case, _GDBN__ might see the other breakpoint first and
-stop the program without checking the condition of this one.) Note that
-breakpoint commands are usually more convenient and flexible for the
-purpose of performing side effects when a breakpoint is reached
-(@pxref{Break Commands}).
-
-Break conditions can be specified when a breakpoint is set, by using
-@samp{if} in the arguments to the @code{break} command. @xref{Set Breaks}.
-They can also be changed at any time with the @code{condition} command.
-The @code{watch} command doesn't recognize the @code{if} keyword;
-@code{condition} is the only way to impose a further condition on a
-watchpoint.
-
-@table @code
-@item condition @var{bnum} @var{expression}
-@kindex condition
-Specify @var{expression} as the break condition for breakpoint or
-watchpoint number @var{bnum}. From now on, this breakpoint will stop
-the program only if the value of @var{expression} is true (nonzero, in
-C). When you call @code{condition}, the expression you specify is
-checked immediately for syntactic correctness, and to determine whether
-symbols in it have referents in the context of your breakpoint. _GDBN__
-does not actually evaluate @var{expression} at the time the
-@code{condition} command is given, however. @xref{Expressions}.
-
-@item condition @var{bnum}
-Remove the condition from breakpoint number @var{bnum}. It becomes
-an ordinary unconditional breakpoint.
-@end table
-
-@cindex ignore count (of breakpoint)
-A special case of a breakpoint condition is to stop only when the
-breakpoint has been reached a certain number of times. This is so
-useful that there is a special way to do it, using the @dfn{ignore
-count} of the breakpoint. Every breakpoint has an ignore count, which
-is an integer. Most of the time, the ignore count is zero, and
-therefore has no effect. But if the program reaches a breakpoint whose
-ignore count is positive, then instead of stopping, it just decrements
-the ignore count by one and continues. As a result, if the ignore count
-value is @var{n}, the breakpoint will not stop the next @var{n} times it
-is reached.
-
-@table @code
-@item ignore @var{bnum} @var{count}
-@kindex ignore
-Set the ignore count of breakpoint number @var{bnum} to @var{count}.
-The next @var{count} times the breakpoint is reached, your program's
-execution will not stop; other than to decrement the ignore count, _GDBN__
-takes no action.
-
-To make the breakpoint stop the next time it is reached, specify
-a count of zero.
-
-@item continue @var{count}
-@itemx c @var{count}
-@itemx fg @var{count}
-@kindex continue @var{count}
-Continue execution of the program, setting the ignore count of the
-breakpoint that the program stopped at to @var{count} minus one.
-Thus, the program will not stop at this breakpoint until the
-@var{count}'th time it is reached.
-
-An argument to this command is meaningful only when the program stopped
-due to a breakpoint. At other times, the argument to @code{continue} is
-ignored.
-
-The synonym @code{fg} is provided purely for convenience, and has
-exactly the same behavior as other forms of the command.
-@end table
-
-If a breakpoint has a positive ignore count and a condition, the condition
-is not checked. Once the ignore count reaches zero, the condition will
-be checked.
-
-You could achieve the effect of the ignore count with a
-condition such as _0__@w{@samp{$foo-- <= 0}}_1__ using a debugger convenience
-variable that is decremented each time. @xref{Convenience Vars}.
-
-@node Break Commands, Breakpoint Menus, Conditions, Breakpoints
-@subsection Breakpoint Command Lists
-
-@cindex breakpoint commands
-You can give any breakpoint (or watchpoint) a series of commands to
-execute when the program stops due to that breakpoint. For example, you
-might want to print the values of certain expressions, or enable other
-breakpoints.
-
-@table @code
-@item commands @var{bnum}
-@itemx @dots{} @var{command-list} @dots{}
-@itemx end
-@kindex commands
-@kindex end
-Specify a list of commands for breakpoint number @var{bnum}. The commands
-themselves appear on the following lines. Type a line containing just
-@code{end} to terminate the commands.
-
-To remove all commands from a breakpoint, use the command
-@code{commands} and follow it immediately by @code{end}; that is, give
-no commands.
-
-With no @var{bnum} argument, @code{commands} refers to the last
-breakpoint or watchpoint set (not to the breakpoint most recently
-encountered).
-@end table
-
-Pressing @key{RET} as a means of repeating the last _GDBN__ command is
-disabled from the time you enter @code{commands} to just after the
-corresponding @code{end}.
-
-You can use breakpoint commands to start the program up again. Simply
-use the @code{continue} command, or @code{step}, or any other command to
-resume execution. However, if you do this, any further commands in the
-same breakpoint's command list are ignored. When the program stops
-again, _GDBN__ will act according to the cause of that stop.
-
-@kindex silent
-If the first command specified is @code{silent}, the usual message about
-stopping at a breakpoint is not printed. This may be desirable for
-breakpoints that are to print a specific message and then continue.
-If the remaining commands too print nothing, you will see no sign that
-the breakpoint was reached at all. @code{silent} is not really a command;
-it is meaningful only at the beginning of the commands for a breakpoint.
-
-The commands @code{echo} and @code{output} that allow you to print precisely
-controlled output are often useful in silent breakpoints. @xref{Output}.
-
-For example, here is how you could use breakpoint commands to print the
-value of @code{x} at entry to @code{foo} whenever @code{x} is positive.
-
-_0__@example
-break foo if x>0
-commands
-silent
-echo x is\040
-output x
-echo \n
-cont
-end
-_1__@end example
-
-One application for breakpoint commands is to correct one bug so you can
-test another. Put a breakpoint just after the erroneous line of code, give
-it a condition to detect the case in which something erroneous has been
-done, and give it commands to assign correct values to any variables that
-need them. End with the @code{continue} command so that the program does not
-stop, and start with the @code{silent} command so that no output is
-produced. Here is an example:
-
-@example
-break 403
-commands
-silent
-set x = y + 4
-cont
-end
-@end example
-
-@cindex lost output
-One deficiency in the operation of automatically continuing breakpoints
-under Unix appears when your program uses raw mode for the terminal.
-_GDBN__ switches back to its own terminal modes (not raw) before executing
-commands, and then must switch back to raw mode when your program is
-continued. This causes any pending terminal input to be lost.
-In the GNU system, this will be fixed by changing the behavior of
-terminal modes.
-
-Under Unix, when you have this problem, you might be able to get around
-it by putting your actions into the breakpoint condition instead of
-commands. For example
-
-@example
-condition 5 (x = y + 4), 0
-@end example
-
-@noindent
-specifies a condition expression (@xref{Expressions}) that will change
-@code{x} as needed, then always have the value zero so the program will not
-stop. Loss of input is avoided here because break conditions are
-evaluated without changing the terminal modes. When you want to have
-nontrivial conditions for performing the side effects, the operators
-@samp{&&}, @samp{||} and @samp{?@dots{}:} may be useful.
-
-@node Breakpoint Menus, Error in Breakpoints, Break Commands, Breakpoints
-@subsection Breakpoint Menus
-@cindex C++ overloading
-@cindex symbol overloading
-
-Some programming languages (notably C++) permit a single function name
-to be defined several times, for application in different contexts.
-This is called @dfn{overloading}. When a function name is overloaded,
-@samp{break @var{function}} is not enough to tell _GDBN__ where you want
-a breakpoint. _GDBN__ responds to this situation by offering you a menu
-of numbered choices for different possible breakpoints, and waiting for
-your selection with the prompt @samp{>}. The first two
-options are always @samp{[0] cancel} and @samp{[1] all}. Typing @kbd{1}
-will set a breakpoint at all the definitions available for
-@var{function}, and typing @kbd{0} will abort the @code{break} command
-without setting any new breakpoints.
-
-For example, the following session excerpt shows an attempt to set a
-breakpoint at the overloaded symbol @code{String::after}. In the
-example, we choose three particular definitions of the function:
-
-@example
-(_GDBP__) b String::after
-[0] cancel
-[1] all
-[2] file:String.cc; line number:867
-[3] file:String.cc; line number:860
-[4] file:String.cc; line number:875
-[5] file:String.cc; line number:853
-[6] file:String.cc; line number:846
-[7] file:String.cc; line number:735
-> 2 4 6
-Breakpoint 1 at 0xb26c: file String.cc, line 867.
-Breakpoint 2 at 0xb344: file String.cc, line 875.
-Breakpoint 3 at 0xafcc: file String.cc, line 846.
-Multiple breakpoints were set.
-Use the "delete" command to delete unwanted breakpoints.
-(_GDBP__)
-@end example
-
-
-@node Error in Breakpoints, , Breakpoint Menus, Breakpoints
-@subsection ``Cannot Insert Breakpoints''
-
-@c FIXME: "cannot insert breakpoints" error, v unclear.
-@c Q in pending mail to Gilmore. ---pesch@cygnus.com, 26mar91
-Under some operating systems, breakpoints cannot be used in a program if
-any other process is running that program. In this situation,
-attempting to run or continue a program with a breakpoint will cause _GDBN__
-to stop the other process.
-
-When this happens, you have three ways to proceed:
-
-@enumerate
-@item
-Remove or disable the breakpoints, then continue.
-
-@item
-Suspend _GDBN__, and copy the file containing the program to a new name.
-Resume _GDBN__ and use the @code{exec-file} command to specify that _GDBN__
-should run the program under that name. Then start the program again.
-
-@c FIXME: RMS commented here "Show example". Maybe when someone
-@c explains the first FIXME: in this section...
-
-@item
-Relink the program so that the text segment is nonsharable, using the
-linker option @samp{-N}. The operating system limitation may not apply
-to nonsharable executables.
-@end enumerate
-
-@node Stepping, Continuing, Breakpoints, Stopping
-@section Stepping
-
-@cindex stepping
-@dfn{Stepping} means setting your program in motion for a limited time,
-so that control will return automatically to _GDBN__ after one line of
-code or one machine instruction. @footnote{Your program might stop even
-sooner, during stepping, since a signal may arrive before your program
-reaches the next source line. Also, since breakpoints are active during
-stepping, your program will stop for them even if it has not gone as far
-as the stepping command specifies.}
-
-A typical technique for using stepping is to put a breakpoint
-(@pxref{Breakpoints}) at the beginning of the function or the section of
-the program in which a problem is believed to lie, run the program until
-it stops at that breakpoint, and then step through the suspect area,
-examining the variables that are interesting, until you see the problem
-happen.
-
-@table @code
-@item step
-@kindex step
-@kindex s
-Continue running the program until control reaches a different source
-line, then stop it and return control to the debugger. This command is
-abbreviated @code{s}.
-
-You may use the @code{step} command when control is within a function
-for which there is no debugging information. In that case, execution
-will proceed until control reaches a different function, or is about to
-return from this function.
-
-@item step @var{count}
-Continue running as in @code{step}, but do so @var{count} times. If a
-breakpoint is reached or a signal not related to stepping occurs before
-@var{count} steps, stepping stops right away.
-
-@item next
-@kindex next
-@kindex n
-Continue to the next source line in the current stack frame. Similar to
-@code{step}, but any function calls appearing within the line of code
-are executed without stopping. Execution stops when control reaches a
-different line of code at the stack level which was executing when the
-@code{next} command was given. This command is abbreviated @code{n}.
-
-An argument is a repeat count, as in @code{step}.
-
-@code{next} within a function that lacks debugging information acts like
-@code{step}, but any function calls appearing within the code of the
-function are executed without stopping.
-
-@item finish
-@kindex finish
-Continue running until just after the selected stack frame returns (or
-until there is some other reason to stop, such as a fatal signal or a
-breakpoint). Print the value returned by the selected stack frame (if
-any).
-
-Contrast this with the @code{return} command (@pxref{Returning}).
-
-@item until
-@kindex until
-@item u
-@kindex u
-Continue running until a source line past the current line, in the
-current stack frame, is reached. This command is used to avoid single
-stepping through a loop more than once. It is like the @code{next}
-command, except that when @code{until} encounters a jump, it
-automatically continues execution until the program counter is greater
-than the address of the jump.
-
-This means that when you reach the end of a loop after single stepping
-though it, @code{until} will cause the program to continue execution
-until the loop is exited. In contrast, a @code{next} command at the end
-of a loop will simply step back to the beginning of the loop, which
-would force you to step through the next iteration.
-
-@code{until} always stops the program if it attempts to exit the current
-stack frame.
-
-@code{until} may produce somewhat counterintuitive results if the order
-of the source lines does not match the actual order of execution. For
-example, in the following excerpt from a debugging session, the @code{f}
-(@code{frame}) command shows that execution is stopped at line
-@code{206}; yet when we use @code{until}, we get to line @code{195}:
-
-@example
-(_GDBP__) f
-#0 main (argc=4, argv=0xf7fffae8) at m4.c:206
-206 expand_input();
-(_GDBP__) until
-195 for ( ; argc > 0; NEXTARG) @{
-@end example
-
-In this case, (as for any C @code{for}-loop), the loop-step expression
-(here, @samp{argc > 0}) is executed @emph{after} the statements in the
-body of the loop, but is written before them. Therefore, the
-@code{until} command appeared to step back to the beginning of the loop
-when it advanced to this expression. However, it has not really gone to
-an earlier statement---not in terms of the actual machine code.
-
-@code{until} with no argument works by means of single
-instruction stepping, and hence is slower than @code{until} with an
-argument.
-
-@item until @var{location}
-@item u @var{location}
-Continue running the program until either the specified location is
-reached, or the current (innermost) stack frame returns. @var{location}
-is any of the forms of argument acceptable to @code{break} (@pxref{Set
-Breaks}). This form of the command uses breakpoints, and hence is
-quicker than @code{until} without an argument.
-
-@item stepi
-@itemx si
-@kindex stepi
-@kindex si
-Execute one machine instruction, then stop and return to the debugger.
-
-It is often useful to do @samp{display/i $pc} when stepping by machine
-instructions. This will cause the next instruction to be executed to
-be displayed automatically at each stop. @xref{Auto Display}.
-
-An argument is a repeat count, as in @code{step}.
-
-@item nexti
-@itemx ni
-@kindex nexti
-@kindex ni
-Execute one machine instruction, but if it is a function call,
-proceed until the function returns.
-
-An argument is a repeat count, as in @code{next}.
-@end table
-
-The @code{continue} command can be used after stepping to resume execution
-until the next breakpoint or signal.
-
-@node Continuing, Signals, Stepping, Stopping
-@section Continuing
-
-After your program stops, most likely you will want it to run some more if
-the bug you are looking for has not happened yet.
-
-@table @code
-@item continue
-@kindex continue
-Continue running the program at the place where it stopped.
-@end table
-
-If the program stopped at a breakpoint, the place to continue running
-is the address of the breakpoint. You might expect that continuing would
-just stop at the same breakpoint immediately. In fact, @code{continue}
-takes special care to prevent that from happening. You do not need
-to disable the breakpoint to proceed through it after stopping there.
-You can, however, specify an ignore-count for the breakpoint that the
-program stopped at, by means of an argument to the @code{continue} command.
-@xref{Conditions}.
-
-If the program stopped because of a signal other than @code{SIGINT} or
-@code{SIGTRAP}, continuing will cause the program to see that signal.
-You may not want this to happen. For example, if the program stopped
-due to some sort of memory reference error, you might store correct
-values into the erroneous variables and continue, hoping to see more
-execution; but the program would probably terminate immediately as
-a result of the fatal signal once it sees the signal. To prevent this,
-you can continue with @samp{signal 0}. @xref{Signaling}. You can
-also act in advance to control what signals your program will see, using
-the @code{handle} command (@pxref{Signals}).
-
-@node Signals, , Continuing, Stopping
-@section Signals
-@cindex signals
-
-A signal is an asynchronous event that can happen in a program. The
-operating system defines the possible kinds of signals, and gives each
-kind a name and a number. For example, in Unix @code{SIGINT} is the
-signal a program gets when you type an interrupt (often @kbd{C-c});
-@code{SIGSEGV} is the signal a program gets from referencing a place in
-memory far away from all the areas in use; @code{SIGALRM} occurs when
-the alarm clock timer goes off (which happens only if the program has
-requested an alarm).
-
-@cindex fatal signals
-Some signals, including @code{SIGALRM}, are a normal part of the
-functioning of the program. Others, such as @code{SIGSEGV}, indicate
-errors; these signals are @dfn{fatal} (kill the program immediately) if the
-program has not specified in advance some other way to handle the signal.
-@code{SIGINT} does not indicate an error in the program, but it is normally
-fatal so it can carry out the purpose of the interrupt: to kill the program.
-
-_GDBN__ has the ability to detect any occurrence of a signal in the program
-running under _GDBN__'s control. You can tell _GDBN__ in advance what to do for
-each kind of signal.
-
-@cindex handling signals
-Normally, _GDBN__ is set up to ignore non-erroneous signals like @code{SIGALRM}
-(so as not to interfere with their role in the functioning of the program)
-but to stop the program immediately whenever an error signal happens.
-You can change these settings with the @code{handle} command.
-
-@table @code
-@item info signals
-@kindex info signals
-Print a table of all the kinds of signals and how _GDBN__ has been told to
-handle each one. You can use this to see the signal numbers of all
-the defined types of signals.
-
-@item handle @var{signal} @var{keywords}@dots{}
-@kindex handle
-Change the way _GDBN__ handles signal @var{signal}. @var{signal} can be the
-number of a signal or its name (with or without the @samp{SIG} at the
-beginning). The @var{keywords} say what change to make.
-@end table
-
-@c @group
-The keywords allowed by the @code{handle} command can be abbreviated.
-Their full names are:
-
-@table @code
-@item nostop
-_GDBN__ should not stop the program when this signal happens. It may
-still print a message telling you that the signal has come in.
-
-@item stop
-_GDBN__ should stop the program when this signal happens. This implies
-the @code{print} keyword as well.
-
-@item print
-_GDBN__ should print a message when this signal happens.
-
-@item noprint
-_GDBN__ should not mention the occurrence of the signal at all. This
-implies the @code{nostop} keyword as well.
-
-@item pass
-_GDBN__ should allow the program to see this signal; the program will be
-able to handle the signal, or may be terminated if the signal is fatal
-and not handled.
-
-@item nopass
-_GDBN__ should not allow the program to see this signal.
-@end table
-@c @end group
-
-When a signal has been set to stop the program, the program cannot see the
-signal until you continue. It will see the signal then, if @code{pass} is
-in effect for the signal in question @i{at that time}. In other words,
-after _GDBN__ reports a signal, you can use the @code{handle} command with
-@code{pass} or @code{nopass} to control whether that signal will be seen by
-the program when you later continue it.
-
-You can also use the @code{signal} command to prevent the program from
-seeing a signal, or cause it to see a signal it normally would not see,
-or to give it any signal at any time. @xref{Signaling}.
-