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Diffstat (limited to 'bfd/compress.c')
-rw-r--r--bfd/compress.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/bfd/compress.c b/bfd/compress.c
index 32de099..8f96d06 100644
--- a/bfd/compress.c
+++ b/bfd/compress.c
@@ -155,8 +155,7 @@ bfd_compress_section_contents (bfd *abfd, sec_ptr sec,
return 0;
}
free (uncompressed_buffer);
- bfd_set_section_alignment (abfd, sec,
- orig_uncompressed_alignment_pow);
+ bfd_set_section_alignment (sec, orig_uncompressed_alignment_pow);
sec->contents = buffer;
sec->compress_status = COMPRESS_SECTION_DONE;
@@ -255,7 +254,7 @@ bfd_get_full_section_contents (bfd *abfd, sec_ptr sec, bfd_byte **ptr)
&& filesize < sz
/* PR 24753: Linker created sections can be larger than
the file size, eg if they are being used to hold stubs. */
- && (bfd_get_section_flags (abfd, sec) & SEC_LINKER_CREATED) == 0
+ && (bfd_section_flags (sec) & SEC_LINKER_CREATED) == 0
/* The MMO file format supports its own special compression
technique, but it uses COMPRESS_SECTION_NONE when loading
a section's contents. */
@@ -552,7 +551,7 @@ bfd_init_section_decompress_status (bfd *abfd, sec_ptr sec)
sec->compressed_size = sec->size;
sec->size = uncompressed_size;
- bfd_set_section_alignment (abfd, sec, uncompressed_alignment_power);
+ bfd_set_section_alignment (sec, uncompressed_alignment_power);
sec->compress_status = DECOMPRESS_SECTION_SIZED;
return TRUE;