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authorMike Frysinger <vapier@gentoo.org>2021-09-13 22:45:19 -0400
committerMike Frysinger <vapier@gentoo.org>2021-09-13 22:45:19 -0400
commitf050cfdd82625e6214c4a77ae3b4b364dede1b52 (patch)
treefad9fa0ead2de1313e2a285be6badbda5ebffcd1 /sim/bfin
parent924e660d528c985f526584313a4564cd2618962b (diff)
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sim: bfin: add support for SDL2
This probably should have been ported long ago, but better late than never. We keep support for both versions for now since both projects tend to have long lifetimes. Maybe consider dropping SDL1 in another ten years.
Diffstat (limited to 'sim/bfin')
-rw-r--r--sim/bfin/gui.c137
1 files changed, 115 insertions, 22 deletions
diff --git a/sim/bfin/gui.c b/sim/bfin/gui.c
index 8e84d2d..e59c540 100644
--- a/sim/bfin/gui.c
+++ b/sim/bfin/gui.c
@@ -37,49 +37,77 @@ static struct {
void *handle;
int (*Init) (Uint32 flags);
void (*Quit) (void);
- SDL_Surface *(*SetVideoMode) (int width, int height, int bpp, Uint32 flags);
- void (*WM_SetCaption) (const char *title, const char *icon);
int (*ShowCursor) (int toggle);
int (*LockSurface) (SDL_Surface *surface);
void (*UnlockSurface) (SDL_Surface *surface);
+#if HAVE_SDL == 1
void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b);
Uint32 (*MapRGB) (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b);
+ SDL_Surface *(*SetVideoMode) (int width, int height, int bpp, Uint32 flags);
+ void (*WM_SetCaption) (const char *title, const char *icon);
void (*UpdateRect) (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
+#else
+ void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b);
+ Uint32 (*MapRGB) (const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
+ SDL_Window *(*CreateWindow) (const char *title, int x, int y, int w, int h, Uint32 flags);
+ SDL_Surface *(*GetWindowSurface) (SDL_Window *window);
+ SDL_PixelFormat *(*AllocFormat) (Uint32 pixel_format);
+ int (*UpdateWindowSurfaceRects) (SDL_Window *window, const SDL_Rect *rects, int numrects);
+#endif
} sdl;
static const char * const sdl_syms[] =
{
"SDL_Init",
"SDL_Quit",
- "SDL_SetVideoMode",
- "SDL_WM_SetCaption",
"SDL_ShowCursor",
"SDL_LockSurface",
"SDL_UnlockSurface",
"SDL_GetRGB",
"SDL_MapRGB",
+#if HAVE_SDL == 1
+ "SDL_SetVideoMode",
+ "SDL_WM_SetCaption",
"SDL_UpdateRect",
+#else
+ "SDL_CreateWindow",
+ "SDL_GetWindowSurface",
+ "SDL_AllocFormat",
+ "SDL_UpdateWindowSurfaceRects",
+#endif
};
struct gui_state {
+#if HAVE_SDL == 2
+ SDL_Window *window;
+#endif
SDL_Surface *screen;
const SDL_PixelFormat *format;
int throttle, throttle_limit;
enum gui_color color;
+ int bytes_per_pixel;
int curr_line;
};
+static const char bfin_gui_window_title[] = "Blackfin GNU Simulator";
+
/* Load the SDL lib on the fly to avoid hard linking against it. */
static int
bfin_gui_sdl_setup (void)
{
+ static const char libsdl_soname[] =
+#if HAVE_SDL == 1
+ "libSDL-1.2.so.0";
+#else
+ "libSDL2-2.0.so.0";
+#endif
int i;
uintptr_t **funcs;
if (sdl.handle)
return 0;
- sdl.handle = dlopen ("libSDL-1.2.so.0", RTLD_LAZY);
+ sdl.handle = dlopen (libsdl_soname, RTLD_LAZY);
if (sdl.handle == NULL)
return -1;
@@ -98,7 +126,8 @@ bfin_gui_sdl_setup (void)
return 0;
}
-static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color);
+static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color,
+ int *bytes_per_pixel);
void *
bfin_gui_setup (void *state, int enabled, int width, int height,
@@ -118,16 +147,29 @@ bfin_gui_setup (void *state, int enabled, int width, int height,
goto error;
gui->color = color;
- gui->format = bfin_gui_color_format (gui->color);
+ gui->format = bfin_gui_color_format (gui->color, &gui->bytes_per_pixel);
+#if HAVE_SDL == 1
+ sdl.WM_SetCaption (bfin_gui_window_title, NULL);
gui->screen = sdl.SetVideoMode (width, height, 32,
SDL_ANYFORMAT|SDL_HWSURFACE);
+#else
+ gui->window = sdl.CreateWindow (
+ bfin_gui_window_title, SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, width, height, 0);
+ if (!gui->window)
+ {
+ sdl.Quit();
+ goto error;
+ }
+
+ gui->screen = sdl.GetWindowSurface(gui->window);
+#endif
if (!gui->screen)
{
sdl.Quit();
goto error;
}
- sdl.WM_SetCaption ("GDB Blackfin Simulator", NULL);
sdl.ShowCursor (0);
gui->curr_line = 0;
gui->throttle = 0;
@@ -153,7 +195,10 @@ bfin_gui_setup (void *state, int enabled, int width, int height,
static int
SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format,
- SDL_Surface *dst, int dsty)
+#if HAVE_SDL == 2
+ SDL_Window *win,
+#endif
+ SDL_Surface *dst, int dsty, int bytes_per_pixel)
{
Uint8 r, g, b;
Uint32 *pixels;
@@ -170,7 +215,7 @@ SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format,
{
/* Exract the packed source pixel; RGB or BGR. */
Uint32 pix = 0;
- for (j = 0; j < format->BytesPerPixel; ++j)
+ for (j = 0; j < bytes_per_pixel; ++j)
if (format->Rshift)
pix = (pix << 8) | src[j];
else
@@ -181,13 +226,26 @@ SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format,
/* Translate into the screen pixel format. */
*pixels++ = sdl.MapRGB (dst->format, r, g, b);
- src += format->BytesPerPixel;
+ src += bytes_per_pixel;
}
if (SDL_MUSTLOCK (dst))
sdl.UnlockSurface (dst);
+#if HAVE_SDL == 1
sdl.UpdateRect (dst, 0, dsty, dst->w, 1);
+#else
+ {
+ SDL_Rect rect = {
+ .x = 0,
+ .y = dsty,
+ .w = dst->w,
+ .h = 1,
+ };
+
+ sdl.UpdateWindowSurfaceRects (win, &rect, 1);
+ }
+#endif
return 0;
}
@@ -206,8 +264,12 @@ bfin_gui_update (void *state, const void *source, unsigned nr_bytes)
if (gui->throttle)
return 0;
- ret = SDL_ConvertBlitLineFrom (source, gui->format, gui->screen,
- gui->curr_line);
+ ret = SDL_ConvertBlitLineFrom (source, gui->format,
+#if HAVE_SDL == 2
+ gui->window,
+#endif
+ gui->screen, gui->curr_line,
+ gui->bytes_per_pixel);
if (ret)
return 0;
@@ -216,6 +278,8 @@ bfin_gui_update (void *state, const void *source, unsigned nr_bytes)
return nr_bytes;
}
+#if HAVE_SDL == 1
+
#define FMASK(cnt, shift) (((1 << (cnt)) - 1) << (shift))
#define _FORMAT(bpp, rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
NULL, bpp, (bpp)/8, 8-(rcnt), 8-(gcnt), 8-(bcnt), 8-(acnt), rsh, gsh, bsh, ash, \
@@ -228,33 +292,52 @@ static const SDL_PixelFormat sdl_rgb_565 =
{
FORMAT (5, 6, 5, 0, 11, 5, 0, 0)
};
+#define SDL_PIXELFORMAT_RGB565 &sdl_rgb_565
+
static const SDL_PixelFormat sdl_bgr_565 =
{
FORMAT (5, 6, 5, 0, 0, 5, 11, 0)
};
+#define SDL_PIXELFORMAT_BGR565 &sdl_bgr_565
+
static const SDL_PixelFormat sdl_rgb_888 =
{
FORMAT (8, 8, 8, 0, 16, 8, 0, 0)
};
+#define SDL_PIXELFORMAT_RGB888 &sdl_rgb_888
+
static const SDL_PixelFormat sdl_bgr_888 =
{
FORMAT (8, 8, 8, 0, 0, 8, 16, 0)
};
+#define SDL_PIXELFORMAT_BGR888 &sdl_bgr_888
+
static const SDL_PixelFormat sdl_rgba_8888 =
{
FORMAT (8, 8, 8, 8, 24, 16, 8, 0)
};
+#define SDL_PIXELFORMAT_RGBA8888 &sdl_rgba_8888
+
+#endif
static const struct {
const char *name;
+ /* Since we declare the pixel formats above for SDL 1, we have the bpp
+ setting, but SDL 2 internally uses larger values for its own memory, so
+ we can't assume the Blackfin pixel format sizes always match SDL. */
+ int bytes_per_pixel;
+#if HAVE_SDL == 1
const SDL_PixelFormat *format;
+#else
+ Uint32 format;
+#endif
enum gui_color color;
} color_spaces[] = {
- { "rgb565", &sdl_rgb_565, GUI_COLOR_RGB_565, },
- { "bgr565", &sdl_bgr_565, GUI_COLOR_BGR_565, },
- { "rgb888", &sdl_rgb_888, GUI_COLOR_RGB_888, },
- { "bgr888", &sdl_bgr_888, GUI_COLOR_BGR_888, },
- { "rgba8888", &sdl_rgba_8888, GUI_COLOR_RGBA_8888, },
+ { "rgb565", 2, SDL_PIXELFORMAT_RGB565, GUI_COLOR_RGB_565, },
+ { "bgr565", 2, SDL_PIXELFORMAT_BGR565, GUI_COLOR_BGR_565, },
+ { "rgb888", 3, SDL_PIXELFORMAT_RGB888, GUI_COLOR_RGB_888, },
+ { "bgr888", 3, SDL_PIXELFORMAT_BGR888, GUI_COLOR_BGR_888, },
+ { "rgba8888", 4, SDL_PIXELFORMAT_RGBA8888, GUI_COLOR_RGBA_8888, },
};
enum gui_color bfin_gui_color (const char *color)
@@ -273,21 +356,31 @@ enum gui_color bfin_gui_color (const char *color)
return GUI_COLOR_RGB_888;
}
-static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color)
+static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color,
+ int *bytes_per_pixel)
{
int i;
for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
if (color == color_spaces[i].color)
- return color_spaces[i].format;
+ {
+ *bytes_per_pixel = color_spaces[i].bytes_per_pixel;
+#if HAVE_SDL == 1
+ return color_spaces[i].format;
+#else
+ return sdl.AllocFormat (color_spaces[i].format);
+#endif
+ }
return NULL;
}
int bfin_gui_color_depth (enum gui_color color)
{
- const SDL_PixelFormat *format = bfin_gui_color_format (color);
- return format ? format->BitsPerPixel : 0;
+ int bytes_per_pixel;
+ const SDL_PixelFormat *format = bfin_gui_color_format (color,
+ &bytes_per_pixel);
+ return format ? bytes_per_pixel * 8 : 0;
}
#endif