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authorAndrew Burgess <andrew.burgess@embecosm.com>2020-10-30 20:40:59 +0000
committerAndrew Burgess <andrew.burgess@embecosm.com>2020-11-12 23:36:25 +0000
commit7bea47f0012c208d935c50d3b7ce9af7d34482b7 (patch)
tree2af27e112306612fdb6c55597687ef6640f312e0 /gdb/language.h
parentbf6e5d01d7b149e116a008bd4348983c6f56e9ba (diff)
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gdb: rewrite how per language primitive types are managed
Consider the following GDB session: $ gdb (gdb) set language c (gdb) ptype void type = void (gdb) set language fortran (gdb) ptype void No symbol table is loaded. Use the "file" command. (gdb) With no symbol file loaded GDB and the language set to C GDB knows about the type void, while when the language is set to Fortran GDB doesn't know about the void, why is that? In f-lang.c, f_language::language_arch_info, we do have this line: lai->primitive_type_vector [f_primitive_type_void] = builtin->builtin_void; where we add the void type to the list of primitive types that GDB should always know about, so what's going wrong? It turns out that the primitive types are stored in a C style array, indexed by an enum, so Fortran uses `enum f_primitive_types'. The array is allocated and populated in each languages language_arch_info member function. The array is allocated with an extra entry at the end which is left as a NULL value, and this indicates the end of the array of types. Unfortunately for Fortran, a type is not assigned for each element in the enum. As a result the final populated array has gaps in it, gaps which are initialised to NULL, and so every time we iterate over the list (for Fortran) we stop early, and never reach the void type. This has been the case since 2007 when this functionality was added to GDB in commit cad351d11d6c3f6487cd. Obviously I could just fix Fortran by ensuring that either the enum is trimmed, or we create types for the missing types. However, I think a better approach would be to move to C++ data structures and removed the fixed enum indexing into the array approach. After this commit the primitive types are pushed into a vector, and GDB just iterates over the vector in the obvious way when it needs to hunt for a type. After this commit all the currently defined primitive types can be found when the language is set to Fortran, for example: $ gdb (gdb) set language fortran (gdb) ptype void type = void (gdb) A new test checks this functionality. I didn't see any other languages with similar issues, but I could have missed something. gdb/ChangeLog: * ada-exp.y (find_primitive_type): Make parameter const. * ada-lang.c (enum ada_primitive_types): Delete. (ada_language::language_arch_info): Update. * c-lang.c (enum c_primitive_types): Delete. (c_language_arch_info): Update. (enum cplus_primitive_types): Delete. (cplus_language::language_arch_info): Update. * d-lang.c (enum d_primitive_types): Delete. (d_language::language_arch_info): Update. * f-lang.c (enum f_primitive_types): Delete. (f_language::language_arch_info): Update. * go-lang.c (enum go_primitive_types): Delete. (go_language::language_arch_info): Update. * language.c (auto_or_unknown_language::language_arch_info): Update. (language_gdbarch_post_init): Use obstack_new, use array indexing. (language_string_char_type): Add header comment, call function in language_arch_info. (language_bool_type): Likewise (language_arch_info::bool_type): Define. (language_lookup_primitive_type_1): Delete. (language_lookup_primitive_type): Rewrite as a templated function to call function in language_arch_info, then instantiate twice. (language_arch_info::type_and_symbol::alloc_type_symbol): Define. (language_arch_info::lookup_primitive_type_and_symbol): Define. (language_arch_info::lookup_primitive_type): Define twice with different signatures. (language_arch_info::lookup_primitive_type_as_symbol): Define. (language_lookup_primitive_type_as_symbol): Rewrite to call a member function in language_arch_info. * language.h (language_arch_info): Complete rewrite. (language_lookup_primitive_type): Make templated. * m2-lang.c (enum m2_primitive_types): Delete. (m2_language::language_arch_info): Update. * opencl-lang.c (OCL_P_TYPE): Delete. (enum opencl_primitive_types): Delete. (opencl_type_data): Delete. (builtin_opencl_type): Delete. (lookup_opencl_vector_type): Update. (opencl_language::language_arch_info): Update, lots of content moved from... (build_opencl_types): ...here. This function is now deleted. (_initialize_opencl_language): Delete. * p-lang.c (enum pascal_primitive_types): Delete. (pascal_language::language_arch_info): Update. * rust-lang.c (enum rust_primitive_types): Delete. (rust_language::language_arch_info): Update. gdb/testsuite/ChangeLog: * gdb.fortran/types.exp: Add more tests.
Diffstat (limited to 'gdb/language.h')
-rw-r--r--gdb/language.h143
1 files changed, 129 insertions, 14 deletions
diff --git a/gdb/language.h b/gdb/language.h
index 951343f..1b60264 100644
--- a/gdb/language.h
+++ b/gdb/language.h
@@ -89,23 +89,129 @@ enum macro_expansion
struct language_arch_info
{
- /* Its primitive types. This is a vector ended by a NULL pointer.
- These types can be specified by name in parsing types in
- expressions, regardless of whether the program being debugged
- actually defines such a type. */
- struct type **primitive_type_vector;
+ /* A default constructor. */
+ language_arch_info () = default;
- /* Symbol wrappers around primitive_type_vector, so that the symbol lookup
- machinery can return them. */
- struct symbol **primitive_type_symbols;
+ DISABLE_COPY_AND_ASSIGN (language_arch_info);
+
+ /* Set the default boolean type to be TYPE. If NAME is not nullptr then
+ before using TYPE a symbol called NAME will be looked up, and the type
+ of this symbol will be used instead. Should only be called once when
+ performing setup for a particular language in combination with a
+ particular gdbarch. */
+ void set_bool_type (struct type *type, const char *name = nullptr)
+ {
+ gdb_assert (m_bool_type_default == nullptr);
+ gdb_assert (m_bool_type_name == nullptr);
+ gdb_assert (type != nullptr);
+ m_bool_type_default = type;
+ m_bool_type_name = name;
+ }
+
+ /* Set the type to be used for characters within a string. Should only
+ be called once when performing setup for a particular language in
+ combination with a particular gdbarch. */
+ void set_string_char_type (struct type *type)
+ {
+ gdb_assert (m_string_char_type == nullptr);
+ gdb_assert (type != nullptr);
+ m_string_char_type = type;
+ }
+
+ /* Return the type for characters within a string. */
+ struct type *string_char_type () const
+ { return m_string_char_type; }
+
+ /* Return the type to be used for booleans. */
+ struct type *bool_type () const;
+
+ /* Add TYPE to the list of primitive types for this particular language,
+ with this OS/ABI combination. */
+ void add_primitive_type (struct type *type)
+ {
+ gdb_assert (type != nullptr);
+ primitive_types_and_symbols.push_back (type_and_symbol (type));
+ }
+
+ /* Lookup a primitive type called NAME. Will return nullptr if no
+ matching type is found. */
+ struct type *lookup_primitive_type (const char *name);
+
+ /* Lookup a primitive type for which FILTER returns true. Will return
+ nullptr if no matching type is found. */
+ struct type *lookup_primitive_type
+ (std::function<bool (struct type *)> filter);
+
+ /* Lookup a primitive type called NAME and return the type as a symbol.
+ LANG is the language for which type is being looked up. */
+ struct symbol *lookup_primitive_type_as_symbol (const char *name,
+ enum language lang);
+private:
+
+ /* A structure storing a type and a corresponding symbol. The type is
+ defined at construction time, while the symbol is lazily created only
+ when asked for, but is then cached for future use. */
+ struct type_and_symbol
+ {
+ /* Constructor. */
+ explicit type_and_symbol (struct type *type)
+ : m_type (type)
+ { /* Nothing. */ }
+
+ /* Default move constructor. */
+ type_and_symbol (type_and_symbol&&) = default;
+
+ DISABLE_COPY_AND_ASSIGN (type_and_symbol);
+
+ /* Return the type from this object. */
+ struct type *type () const
+ { return m_type; }
+
+ /* Create and return a symbol wrapping M_TYPE from this object. */
+ struct symbol *symbol (enum language lang)
+ {
+ if (m_symbol == nullptr)
+ m_symbol = alloc_type_symbol (lang, m_type);
+ return m_symbol;
+ }
+
+ private:
+ /* The type primitive type. */
+ struct type *m_type = nullptr;
+
+ /* A symbol wrapping M_TYPE, only created when first asked for. */
+ struct symbol *m_symbol = nullptr;
+
+ /* Helper function for type lookup as a symbol. Create the symbol
+ corresponding to type TYPE in language LANG. */
+ static struct symbol *alloc_type_symbol (enum language lang,
+ struct type *type);
+ };
+
+ /* Lookup a type_and_symbol entry from the primitive_types_and_symbols
+ vector for a type matching NAME. Return a pointer to the
+ type_and_symbol object from the vector. This will return nullptr if
+ there is no type matching NAME found. */
+ type_and_symbol *lookup_primitive_type_and_symbol (const char *name);
+
+ /* Vector of the primitive types added through add_primitive_type. These
+ types can be specified by name in parsing types in expressions,
+ regardless of whether the program being debugged actually defines such
+ a type.
+
+ Within the vector each type is paired with a lazily created symbol,
+ which can be fetched by the symbol lookup machinery, should they be
+ needed. */
+ std::vector<type_and_symbol> primitive_types_and_symbols;
/* Type of elements of strings. */
- struct type *string_char_type;
+ struct type *m_string_char_type = nullptr;
/* Symbol name of type to use as boolean type, if defined. */
- const char *bool_type_symbol;
+ const char *m_bool_type_name = nullptr;
+
/* Otherwise, this is the default boolean builtin type. */
- struct type *bool_type_default;
+ struct type *m_bool_type_default = nullptr;
};
/* In a language (particularly C++) a function argument of an aggregate
@@ -601,18 +707,27 @@ extern enum language_mode
}
language_mode;
+/* Return the type that should be used for booleans for language L in
+ GDBARCH. */
+
struct type *language_bool_type (const struct language_defn *l,
struct gdbarch *gdbarch);
+/* Return the type that should be used for characters within a string for
+ language L in GDBARCH. */
+
struct type *language_string_char_type (const struct language_defn *l,
struct gdbarch *gdbarch);
-/* Look up type NAME in language L, and return its definition for architecture
- GDBARCH. Returns NULL if not found. */
+/* Look up a type from the set of OS/ABI specific types defined in GDBARCH
+ for language L. ARG is used for selecting the matching type, and is
+ passed through to the corresponding lookup_primitive_type member
+ function inside the language_arch_info class. */
+template<typename T>
struct type *language_lookup_primitive_type (const struct language_defn *l,
struct gdbarch *gdbarch,
- const char *name);
+ T arg);
/* Wrapper around language_lookup_primitive_type to return the
corresponding symbol. */