amp: | 1 | mix: | 1 | pre_amp: | 1 | phase: | 0.25 | pan_min: | -1 | pan_max: | 1 |
pulse_width: | 0.5 | phase_offset: | 0 | wave: | 1 | invert_wave: | 0 | probability: | 0 | prob_pos: | 0 |
seed: | 0 | smooth: | 0 | smooth_up: | 0 | smooth_down: | 0 |
with_fx :panslicer do
play 50
end
Slice the pan automatically from left to right using a variety of different control waves. Behaves similarly to slicer and wobble FX but modifies stereo panning of sound in left and right speakers.
Introduced in v2.6
amp: |
The amplitude of the resulting effect.
Default: 1
|
mix: |
The amount (percentage) of FX present in the resulting sound represented as a value between 0 and 1. For example, a mix of 0 means that only the original sound is heard, a mix of 1 means that only the FX is heard (typically the default) and a mix of 0.5 means that half the original and half of the FX is heard.
Default: 1
|
pre_amp: |
Amplification applied to the input signal immediately before it is passed to the FX.
Default: 1
|
phase: |
The phase duration (in beats) of the slices
Default: 0.25
|
pan_min: |
write me
Default: -1
|
pan_max: |
write me
Default: 1
|
pulse_width: |
The width of the pulse wave as a value between 0 and 1. A width of 0.5 will produce a square wave. Different values will change the timbre of the sound. Only valid if wave is type pulse.
Default: 0.5
|
phase_offset: |
Initial phase offset.
Default: 0
|
wave: |
Control waveform used to modulate the amplitude. 0=saw, 1=pulse, 2=tri, 3=sine
Default: 1
|
invert_wave: |
Invert control waveform (i.e. flip it on the y axis). 0=uninverted wave, 1=inverted wave.
Default: 0
|
probability: |
Probability (as a value between 0 and 1) that a given slice will be replaced by the value of the prob_pos opt (which defaults to 0, i.e. silence)
Default: 0
|
prob_pos: |
Position of the slicer that will be jumped to when the probability test passes as a value between 0 and 1
Default: 0
|
seed: |
Seed value for rand num generator used for probability test
Default: 0
|
smooth: |
Amount of time in seconds to transition from the current value to the next. Allows you to round off harsh edges in the slicer wave which may cause clicks.
Default: 0
|
smooth_up: |
Amount of time in seconds to transition from the current value to the next only when the value is going up. This smoothing happens before the main smooth mechanism.
Default: 0
|
smooth_down: |
Amount of time in seconds to transition from the current value to the next only when the value is going down. This smoothing happens before the main smooth mechanism.
Default: 0
|
Any parameter that is slidable has three additional parameters named _slide, _slide_curve, and _slide_shape. For example, 'amp' is slidable, so you can also set amp_slide, amp_slide_curve, and amp_slide_shape with the following effects:
_slide: |
Amount of time (in beats) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value. Default: 0 |
_slide_shape: |
Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use curvature param), 6: squared, 7: cubed Default: 5 |
_slide_curve: |
Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively. Default: 0 |