amp: | 1 | mix: | 0.4 | pre_amp: | 1 | spread: | 0.5 |
damp: | 0.5 | pre_damp: | 0.5 | dry: | 1 | room: | 10 |
release: | 3 | ref_level: | 0.7 | tail_level: | 0.5 |
with_fx :gverb do
play 50
end
Make the incoming signal sound more spacious or distant as if it were played in a large room or cave. Similar to reverb but with a more spacious feel.
Introduced in v2.9
amp: |
The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
|
mix: |
The amount (percentage) of FX present in the resulting sound represented as a value between 0 and 1. For example, a mix of 0 means that only the original sound is heard, a mix of 1 means that only the FX is heard (typically the default) and a mix of 0.5 means that half the original and half of the FX is heard.
Default: 0.4
|
pre_amp: |
Amplification applied to the input signal immediately before it is passed to the FX.
Default: 1
|
spread: |
Stereo spread. Amount of stereo spread the reverb has over the left and right channels. A value of 0 means no spread at all - left and right stereo values of the incoming signal are preserved. A value of 1 means full spread - the left and right channels are fully mixed within the reverb - bleeding into each other.
Default: 0.5
|
damp: |
High frequency rolloff. 0 is no damping (the reverb will ring out more) and 1 dampens the reverb signal completely
Default: 0.5
|
pre_damp: |
High frequency rolloff of input signal. 0 is no damping (the reverb will ring out more) and 1 dampens the reverb signal completely
Default: 0.5
|
dry: |
Amount of original dry signal present in the effect. This is distinct from mix.
Default: 1
|
room: |
The room size in squared metres
Default: 10
|
release: |
Time for reverberation to complete in seconds
Default: 3
|
ref_level: |
Reflection level
Default: 0.7
|
tail_level: |
Tail level amount
Default: 0.5
|
Any parameter that is slidable has three additional options named _slide, _slide_curve, and _slide_shape. For example, 'amp' is slidable, so you can also set amp_slide, amp_slide_curve, and amp_slide_shape with the following effects:
_slide: |
Amount of time (in beats) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value. Default: 0 |
_slide_shape: |
Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use *_slide_curve: opt e.g. amp_slide_curve:), 6: squared, 7: cubed. Default: 5 |
_slide_curve: |
Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively. Default: 0 |