## Child Processes

Node provides a tri-directional `popen(3)` facility through the `ChildProcess`
class.

It is possible to stream data through the child's `stdin`, `stdout`, and
`stderr` in a fully non-blocking way.

To create a child process use `require('child_process').spawn()`.

Child processes always have three streams associated with them. `child.stdin`,
`child.stdout`, and `child.stderr`.

`ChildProcess` is an `EventEmitter`.

### Event:  'exit'

`function (code, signal) {}`

This event is emitted after the child process ends. If the process terminated
normally, `code` is the final exit code of the process, otherwise `null`. If
the process terminated due to receipt of a signal, `signal` is the string name
of the signal, otherwise `null`.

See `waitpid(2)`.

### Event: 'disconnect'

This event is emitted after using the `.disconnect()` method in the parent or
in the child. After disconnecting it is no longer possible to send messages.
An alternative way to check if you can send messages is to see if the
`child.connected` property is `true`.

### child.stdin

A `Writable Stream` that represents the child process's `stdin`.
Closing this stream via `end()` often causes the child process to terminate.

### child.stdout

A `Readable Stream` that represents the child process's `stdout`.

### child.stderr

A `Readable Stream` that represents the child process's `stderr`.

### child.pid

The PID of the child process.

Example:

    var spawn = require('child_process').spawn,
        grep  = spawn('grep', ['ssh']);

    console.log('Spawned child pid: ' + grep.pid);
    grep.stdin.end();


### child_process.spawn(command, [args], [options])

Launches a new process with the given `command`, with  command line arguments in `args`.
If omitted, `args` defaults to an empty Array.

The third argument is used to specify additional options, which defaults to:

    { cwd: undefined,
      env: process.env,
      setsid: false
    }

`cwd` allows you to specify the working directory from which the process is spawned.
Use `env` to specify environment variables that will be visible to the new process.

`setsid`, if set true, will cause the subprocess to be run in a new session.

Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the exit code:

    var util  = require('util'),
        spawn = require('child_process').spawn,
        ls    = spawn('ls', ['-lh', '/usr']);

    ls.stdout.on('data', function (data) {
      console.log('stdout: ' + data);
    });

    ls.stderr.on('data', function (data) {
      console.log('stderr: ' + data);
    });

    ls.on('exit', function (code) {
      console.log('child process exited with code ' + code);
    });


Example: A very elaborate way to run 'ps ax | grep ssh'

    var util  = require('util'),
        spawn = require('child_process').spawn,
        ps    = spawn('ps', ['ax']),
        grep  = spawn('grep', ['ssh']);

    ps.stdout.on('data', function (data) {
      grep.stdin.write(data);
    });

    ps.stderr.on('data', function (data) {
      console.log('ps stderr: ' + data);
    });

    ps.on('exit', function (code) {
      if (code !== 0) {
        console.log('ps process exited with code ' + code);
      }
      grep.stdin.end();
    });

    grep.stdout.on('data', function (data) {
      console.log(data);
    });

    grep.stderr.on('data', function (data) {
      console.log('grep stderr: ' + data);
    });

    grep.on('exit', function (code) {
      if (code !== 0) {
        console.log('grep process exited with code ' + code);
      }
    });


Example of checking for failed exec:

    var spawn = require('child_process').spawn,
        child = spawn('bad_command');

    child.stderr.setEncoding('utf8');
    child.stderr.on('data', function (data) {
      if (/^execvp\(\)/.test(data)) {
        console.log('Failed to start child process.');
      }
    });

Note that if spawn receives an empty options object, it will result in
spawning the process with an empty environment rather than using
`process.env`. This due to backwards compatibility issues with a deprecated
API.

There is a deprecated option called `customFds` which allows one to specify
specific file descriptors for the stdio of the child process. This API was
not portable to all platforms and therefore removed.
With `customFds` it was possible to hook up the new process' [stdin, stdout,
stderr] to existing streams; `-1` meant that a new stream should be created.
Use at your own risk.

There are several internal options. In particular `stdinStream`,
`stdoutStream`, `stderrStream`. They are for INTERNAL USE ONLY. As with all
undocumented APIs in Node, they should not be used.

See also: `child_process.exec()`

### child_process.exec(command, [options], callback)

Runs a command in a shell and buffers the output.

    var util = require('util'),
        exec = require('child_process').exec,
        child;

    child = exec('cat *.js bad_file | wc -l',
      function (error, stdout, stderr) {
        console.log('stdout: ' + stdout);
        console.log('stderr: ' + stderr);
        if (error !== null) {
          console.log('exec error: ' + error);
        }
    });

The callback gets the arguments `(error, stdout, stderr)`. On success, `error`
will be `null`.  On error, `error` will be an instance of `Error` and `err.code`
will be the exit code of the child process, and `err.signal` will be set to the
signal that terminated the process.

There is a second optional argument to specify several options. The default options are

    { encoding: 'utf8',
      timeout: 0,
      maxBuffer: 200*1024,
      killSignal: 'SIGTERM',
      cwd: null,
      env: null }

If `timeout` is greater than 0, then it will kill the child process
if it runs longer than `timeout` milliseconds. The child process is killed with
`killSignal` (default: `'SIGTERM'`). `maxBuffer` specifies the largest
amount of data allowed on stdout or stderr - if this value is exceeded then
the child process is killed.


### child_process.execFile(file, args, options, callback)

This is similar to `child_process.exec()` except it does not execute a
subshell but rather the specified file directly. This makes it slightly
leaner than `child_process.exec`. It has the same options.


### child_process.fork(modulePath, [arguments], [options])

This is a special case of the `spawn()` functionality for spawning Node
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. The
channel is written to with `child.send(message, [sendHandle])` and messages
are received by a `'message'` event on the child.

For example:

    var cp = require('child_process');

    var n = cp.fork(__dirname + '/sub.js');

    n.on('message', function(m) {
      console.log('PARENT got message:', m);
    });

    n.send({ hello: 'world' });

And then the child script, `'sub.js'` might look like this:

    process.on('message', function(m) {
      console.log('CHILD got message:', m);
    });

    process.send({ foo: 'bar' });

In the child the `process` object will have a `send()` method, and `process`
will emit objects each time it receives a message on its channel.

There is a special case when sending a `{cmd: 'NODE_foo'}` message. All messages
containing a `NODE_` prefix in its `cmd` property will not be emitted in
the `message` event, since they are internal messages used by node core.
Messages containing the prefix are emitted in the `internalMessage` event, you
should by all means avoid using this feature, it may change without warranty.

By default the spawned Node process will have the stdout, stderr associated
with the parent's. To change this behavior set the `silent` property in the
`options` object to `true`.

These child Nodes are still whole new instances of V8. Assume at least 30ms
startup and 10mb memory for each new Node. That is, you cannot create many
thousands of them.

The `sendHandle` option to `child.send()` is for sending a handle object to
another process. Child will receive the handle as as second argument to the
`message` event. Here is an example of sending a handle:

    var server = require('net').createServer();
    var child = require('child_process').fork(__dirname + '/child.js');
    // Open up the server object and send the handle.
    server.listen(1337, function() {
      child.send({ server: true }, server._handle);
    });

Here is an example of receiving the server handle and sharing it between
processes:

    process.on('message', function(m, serverHandle) {
      if (serverHandle) {
        var server = require('net').createServer();
        server.listen(serverHandle);
      }
    });

To close the IPC connection between parent and child use the
`child.disconnect()` method. This allows the child to exit gracefully since
there is no IPC channel keeping it alive. When calling this method the
`disconnect` event will be emitted in both parent and child, and the
`connected` flag will be set to `false`. Please note that you can also call
`process.disconnect()` in the child process.

### child.kill([signal])

Send a signal to the child process. If no argument is given, the process will
be sent `'SIGTERM'`. See `signal(7)` for a list of available signals.

    var spawn = require('child_process').spawn,
        grep  = spawn('grep', ['ssh']);

    grep.on('exit', function (code, signal) {
      console.log('child process terminated due to receipt of signal '+signal);
    });

    // send SIGHUP to process
    grep.kill('SIGHUP');

Note that while the function is called `kill`, the signal delivered to the child
process may not actually kill it.  `kill` really just sends a signal to a process.

See `kill(2)`
