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# nearbyint, nearbyintf, nearbyintl

From cppreference.com
< c‎ | numeric‎ | math

Defined in header `<math.h>` |  |
float nearbyintf( float arg ); | (1) | (since C99)
double nearbyint( double arg ); | (2) | (since C99)
long double nearbyintl( long double arg ); | (3) | (since C99)
Defined in header `<tgmath.h>` |  |
#define nearbyint( arg ) | (4) | (since C99)

1-3) Rounds the floating-point argument `arg` to an integer value in floating-point format, using the current rounding mode.
4) Type-generic macro: If `arg` has type long double, `nearbyintl` is called. Otherwise, if `arg` has integer type or the type double, `nearbyint` is called. Otherwise, `nearbyintf` is called, respectively.

### [edit] Parameters

arg | - | floating point value

### [edit] Return value

The nearest integer value to `arg`, according to the current rounding mode, is returned.

### [edit] Error handling

This function is not subject to any of the errors specified in math_errhandling

If the implementation supports IEEE floating-point arithmetic (IEC 60559),

- FE_INEXACT is never raised
- If `arg` is ±∞, it is returned, unmodified
- If `arg` is ±0, it is returned, unmodified
- If `arg` is NaN, NaN is returned

### [edit] Notes

The only difference between `nearbyint` and rint is that `nearbyint` never raises FE_INEXACT.

The largest representable floating-point values are exact integers in all standard floating-point formats, so `nearbyint` never overflows on its own; however the result may overflow any integer type (including intmax_t), when stored in an integer variable.

If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like rint, but unlike round)

### [edit] Example

Run this code

    #include <stdio.h>
    #include <math.h>
    #include <fenv.h>

    int main(void)
    {
    #pragma STDC FENV_ACCESS ON
        fesetround(FE_TONEAREST);
        printf("rounding to nearest:\nnearbyint(+2.3) = %+.1f  ", nearbyint(2.3));
        printf("nearbyint(+2.5) = %+.1f  ", nearbyint(2.5));
        printf("nearbyint(+3.5) = %+.1f\n", nearbyint(3.5));
        printf("nearbyint(-2.3) = %+.1f  ", nearbyint(-2.3));
        printf("nearbyint(-2.5) = %+.1f  ", nearbyint(-2.5));
        printf("nearbyint(-3.5) = %+.1f\n", nearbyint(-3.5));

        fesetround(FE_DOWNWARD);
        printf("rounding down: \nnearbyint(+2.3) = %+.1f  ", nearbyint(2.3));
        printf("nearbyint(+2.5) = %+.1f  ", nearbyint(2.5));
        printf("nearbyint(+3.5) = %+.1f\n", nearbyint(3.5));
        printf("nearbyint(-2.3) = %+.1f  ", nearbyint(-2.3));
        printf("nearbyint(-2.5) = %+.1f  ", nearbyint(-2.5));
        printf("nearbyint(-3.5) = %+.1f\n", nearbyint(-3.5));

        printf("nearbyint(-0.0) = %+.1f\n", nearbyint(-0.0));
        printf("nearbyint(-Inf) = %+.1f\n", nearbyint(-INFINITY));
    }

Output:

    rounding to nearest:
    nearbyint(+2.3) = +2.0  nearbyint(+2.5) = +2.0  nearbyint(+3.5) = +4.0
    nearbyint(-2.3) = -2.0  nearbyint(-2.5) = -2.0  nearbyint(-3.5) = -4.0
    rounding down:
    nearbyint(+2.3) = +2.0  nearbyint(+2.5) = +2.0  nearbyint(+3.5) = +3.0
    nearbyint(-2.3) = -3.0  nearbyint(-2.5) = -3.0  nearbyint(-3.5) = -4.0
    nearbyint(-0.0) = -0.0
    nearbyint(-Inf) = -inf

### [edit] See also

rint rintf rintl lrint lrintf lrintl llrint llrintf llrintl (C99)(C99)(C99)(C99)(C99)(C99)(C99)(C99)(C99) | rounds to an integer using current rounding mode with exception if the result differs (function) [edit]
round lround llround (C99)(C99)(C99) | rounds to nearest integer, rounding away from zero in halfway cases (function) [edit]
fegetround fesetround (C99)(C99) | gets or sets rounding direction (function) [edit]
C++ documentation for nearbyint

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