bool MarkTextureFrameAvailable(int64_t texture_id)
bool PopulateTexture(int64_t texture_id, size_t width, size_t height, FlutterOpenGLTexture *texture)
static void ResolveGlFunctions(GlProcs &gl_procs)
FlutterWindowsTextureRegistrar(FlutterWindowsEngine *engine, const GlProcs &gl_procs)
void UnregisterTexture(int64_t texture_id, fml::closure callback=nullptr)
int64_t RegisterTexture(const FlutterDesktopTextureInfo *texture_info)