Vector BLF
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FlexRayData.h
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// SPDX-FileCopyrightText: 2013-2021 Tobias Lorenz <tobias.lorenz@gmx.net>
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//
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <Vector/BLF/platform.h>
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#include <array>
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#include <Vector/BLF/AbstractFile.h>
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#include <Vector/BLF/ObjectHeader.h>
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#include <Vector/BLF/vector_blf_export.h>
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namespace
Vector {
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namespace
BLF {
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struct
VECTOR_BLF_EXPORT
FlexRayData
final
:
ObjectHeader
{
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FlexRayData
();
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void
read
(
AbstractFile
&
is
)
override
;
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void
write
(
AbstractFile
&
os
)
override
;
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uint32_t
calculateObjectSize()
const override
;
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uint16_t
channel {};
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uint8_t
mux {};
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uint8_t
len {};
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uint16_t
messageId {};
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uint16_t
crc {};
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uint8_t
dir {};
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uint8_t
reservedFlexRayData1 {};
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uint16_t
reservedFlexRayData2 {};
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std::array<uint8_t, 12> dataBytes {};
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};
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}
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}
Vector::BLF::ObjectQueue
Definition
ObjectQueue.h:26
Vector::BLF::ObjectQueue::read
T * read()
Definition
ObjectQueue.cpp:25
Vector::BLF::ObjectQueue::write
void write(T *obj)
Definition
ObjectQueue.cpp:67
Vector::BLF::AbstractFile
Definition
AbstractFile.h:19
Vector::BLF::FlexRayData
FLEXRAY_DATA.
Definition
FlexRayData.h:24
Vector::BLF::ObjectHeader
Object header.
Definition
ObjectHeader.h:22
FlexRayData.h
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