Factory object for creating BillboardSet instances.
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#include <OgreBillboardSet.h>
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| BillboardSetFactory () |
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| ~BillboardSetFactory () |
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void | _notifyTypeFlags (uint32 flag) |
| Notify this factory of the type mask to apply.
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virtual MovableObject * | createInstance (const String &name, SceneManager *manager, const NameValuePairList *params=0) |
| Create a new instance of the object.
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void | destroyInstance (MovableObject *obj) |
| Destroy an instance of the object.
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const String & | getType (void) const |
| Get the type of the object to be created.
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uint32 | getTypeFlags (void) const |
| Gets the type flag for this factory.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual bool | requestTypeFlags (void) const |
| Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries?
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Factory object for creating BillboardSet instances.
Definition at line 863 of file OgreBillboardSet.h.
◆ BillboardSetFactory()
Ogre::BillboardSetFactory::BillboardSetFactory |
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◆ ~BillboardSetFactory()
Ogre::BillboardSetFactory::~BillboardSetFactory |
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◆ _notifyTypeFlags()
void Ogre::MovableObjectFactory::_notifyTypeFlags |
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uint32 |
flag | ) |
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inherited |
◆ createInstance()
Create a new instance of the object.
- Parameters
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name | The name of the new object |
manager | The SceneManager instance that will be holding the instance once created. |
params | Name/value pair list of additional parameters required to construct the object (defined per subtype). Optional. |
◆ createInstanceImpl()
◆ destroyInstance()
void Ogre::BillboardSetFactory::destroyInstance |
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MovableObject * |
obj | ) |
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virtual |
◆ getType()
const String & Ogre::BillboardSetFactory::getType |
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void |
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const |
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◆ getTypeFlags()
uint32 Ogre::MovableObjectFactory::getTypeFlags |
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void |
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const |
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inherited |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
◆ requestTypeFlags()
virtual bool Ogre::MovableObjectFactory::requestTypeFlags |
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void |
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const |
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virtualinherited |
Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries?
Definition at line 619 of file OgreMovableObject.h.
◆ FACTORY_TYPE_NAME
String Ogre::BillboardSetFactory::FACTORY_TYPE_NAME |
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static |
◆ mTypeFlag
uint32 Ogre::MovableObjectFactory::mTypeFlag |
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protectedinherited |
The documentation for this class was generated from the following file: