OGRE  1.9.0
OgreShadowCameraSetup.h
Go to the documentation of this file.
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __ShadowCameraSetup_H__
29#define __ShadowCameraSetup_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreMovablePlane.h"
33#include "OgreSharedPtr.h"
34#include "OgreHeaderPrefix.h"
35
36namespace Ogre {
37
69 {
70 public:
72 virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
73 const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const = 0;
75 virtual ~ShadowCameraSetup() {}
76
77 };
78
79
80
87 {
88 public:
93
95 virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
96 const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
97 };
98
99
100
105}
106
107#include "OgreHeaderSuffix.h"
108
109#endif
#define _OgreExport
Definition: OgrePlatform.h:260
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:87
Implements default shadow camera setup.
DefaultShadowCameraSetup()
Default constructor.
virtual ~DefaultShadowCameraSetup()
Destructor.
virtual void getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const
Default shadow camera setup.
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:74
Manages the organisation and rendering of a 'scene' i.e.
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
virtual ~ShadowCameraSetup()
Need virtual destructor in case subclasses use it.
virtual void getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const =0
Function to implement – must set the shadow camera properties.
Reference-counted shared pointer, used for objects where implicit destruction is required.
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:58
SharedPtr< ShadowCameraSetup > ShadowCameraSetupPtr