OGRE  1.9.0
OgrePrerequisites.h
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1/*-------------------------------------------------------------------------
2This source file is a part of OGRE
3(Object-oriented Graphics Rendering Engine)
4
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8Permission is hereby granted, free of charge, to any person obtaining a copy
9of this software and associated documentation files (the "Software"), to deal
10in the Software without restriction, including without limitation the rights
11to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12copies of the Software, and to permit persons to whom the Software is
13furnished to do so, subject to the following conditions:
14
15The above copyright notice and this permission notice shall be included in
16all copies or substantial portions of the Software.
17
18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24THE SOFTWARE
25-------------------------------------------------------------------------*/
26#ifndef __OgrePrerequisites_H__
27#define __OgrePrerequisites_H__
28
29// Platform-specific stuff
30#include "OgrePlatform.h"
31
32#include <string>
33
34// configure memory tracking
35#if OGRE_DEBUG_MODE
36# if OGRE_MEMORY_TRACKER_DEBUG_MODE
37# define OGRE_MEMORY_TRACKER 1
38# else
39# define OGRE_MEMORY_TRACKER 0
40# endif
41#else
42# if OGRE_MEMORY_TRACKER_RELEASE_MODE
43# define OGRE_MEMORY_TRACKER 1
44# else
45# define OGRE_MEMORY_TRACKER 0
46# endif
47#endif
48
49namespace Ogre {
50 // Define ogre version
51 #define OGRE_VERSION_MAJOR 1
52 #define OGRE_VERSION_MINOR 9
53 #define OGRE_VERSION_PATCH 0
54 #define OGRE_VERSION_SUFFIX ""
55 #define OGRE_VERSION_NAME "Ghadamon"
56
57 #define OGRE_VERSION ((OGRE_VERSION_MAJOR << 16) | (OGRE_VERSION_MINOR << 8) | OGRE_VERSION_PATCH)
58
59 // define the real number values to be used
60 // default to use 'float' unless precompiler option set
61 #if OGRE_DOUBLE_PRECISION == 1
65 typedef double Real;
66 #else
70 typedef float Real;
71 #endif
72
73 #if OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 310 && !defined(STLPORT)
74 # if OGRE_COMP_VER >= 430
75 # define HashMap ::std::tr1::unordered_map
76 # define HashSet ::std::tr1::unordered_set
77 # else
78 # define HashMap ::__gnu_cxx::hash_map
79 # define HashSet ::__gnu_cxx::hash_set
80 # endif
81 #elif OGRE_COMPILER == OGRE_COMPILER_CLANG
82 # if defined(_LIBCPP_VERSION)
83 # define HashMap ::std::unordered_map
84 # define HashSet ::std::unordered_set
85 # else
86 # define HashMap ::std::tr1::unordered_map
87 # define HashSet ::std::tr1::unordered_set
88 # endif
89 #else
90 # if OGRE_COMPILER == OGRE_COMPILER_MSVC && !defined(_STLP_MSVC)
91 # if _MSC_FULL_VER >= 150030729 // VC++ 9.0 SP1+
92 # define HashMap ::std::tr1::unordered_map
93 # define HashSet ::std::tr1::unordered_set
94 # elif OGRE_THREAD_PROVIDER == 1
95 # define HashMap ::boost::unordered_map
96 # define HashSet ::boost::unordered_set
97 # else
98 # define HashMap ::std::unordered_map
99 # define HashSet ::std::unordered_set
100 # endif
101 # else
102 # define HashMap ::std::unordered_map
103 # define HashSet ::std::unordered_set
104 # endif
105 #endif
106
107 #define OGRE_DEFINE_STATIC_LOCAL(type, name, arguments) \
108 static type& name = *new type arguments
109
112 typedef unsigned char uchar;
113 typedef unsigned short ushort;
114 typedef unsigned int uint;
115 typedef unsigned long ulong;
116
117 #if __cplusplus >= 201103L
118 #define register
119 #endif
120// Pre-declare classes
121// Allows use of pointers in header files without including individual .h
122// so decreases dependencies between files
123 class Angle;
124 class Animation;
125 class AnimationState;
126 class AnimationStateSet;
127 class AnimationTrack;
128 class Archive;
129 class ArchiveFactory;
130 class ArchiveManager;
132 class AxisAlignedBox;
134 class Billboard;
135 class BillboardChain;
136 class BillboardSet;
137 class Bone;
138 class Camera;
139 class Codec;
140 class ColourValue;
141 class ConfigDialog;
142 template <typename T> class Controller;
143 template <typename T> class ControllerFunction;
144 class ControllerManager;
145 template <typename T> class ControllerValue;
146 class DefaultWorkQueue;
147 class Degree;
148 class DepthBuffer;
149 class DynLib;
150 class DynLibManager;
151 class EdgeData;
152 class EdgeListBuilder;
153 class Entity;
154 class ErrorDialog;
156 class Factory;
157 struct FrameEvent;
158 class FrameListener;
159 class Frustum;
160 class GpuProgram;
161 class GpuProgramManager;
162 class GpuProgramUsage;
171 class IndexData;
172 class InstanceBatch;
173 class InstanceBatchHW;
176 class InstanceBatchVTF;
177 class InstanceManager;
178 class InstancedEntity;
181 class Image;
182 class KeyFrame;
183 class Light;
184 class Log;
185 class LogManager;
186 class LodStrategy;
188 class ManualObject;
189 class Material;
190 class MaterialManager;
191 class Math;
192 class Matrix3;
193 class Matrix4;
194 class MemoryManager;
195 class Mesh;
196 class MeshSerializer;
197 class MeshSerializerImpl;
198 class MeshManager;
199 class MovableObject;
200 class MovablePlane;
201 class Node;
202 class NodeAnimationTrack;
203 class NodeKeyFrame;
205 class NumericKeyFrame;
206 class Particle;
207 class ParticleAffector;
209 class ParticleEmitter;
211 class ParticleSystem;
215 class ParticleVisualData;
216 class Pass;
217 class PatchMesh;
218 class PixelBox;
219 class Plane;
220 class PlaneBoundedVolume;
221 class Plugin;
222 class PMWorker;
223 class PMInjector;
224 class Pose;
226 class Profile;
227 class Profiler;
228 class Quaternion;
229 class Radian;
230 class Ray;
231 class RaySceneQuery;
233 class Renderable;
235 class RenderQueue;
236 class RenderQueueGroup;
241 class RenderSystem;
245 class RenderTarget;
247 class RenderTexture;
248 class MultiRenderTarget;
249 class RenderWindow;
250 class RenderOperation;
251 class Resource;
254 class ResourceManager;
255 class RibbonTrail;
256 class Root;
257 class SceneManager;
259 class SceneNode;
260 class SceneQuery;
261 class SceneQueryListener;
262 class ScriptCompiler;
264 class ScriptLoader;
265 class Serializer;
266 class ShadowCaster;
267 class ShadowRenderable;
269 class SimpleRenderable;
270 class SimpleSpline;
271 class Skeleton;
272 class SkeletonInstance;
273 class SkeletonManager;
274 class Sphere;
275 class SphereSceneQuery;
276 class StaticGeometry;
277 class StreamSerialiser;
278 class StringConverter;
279 class StringInterface;
280 class SubEntity;
281 class SubMesh;
282 class TagPoint;
283 class Technique;
286 class TextureUnitState;
287 class Texture;
288 class TextureManager;
289 class TransformKeyFrame;
290 class Timer;
291 class UserObjectBindings;
292 class Vector2;
293 class Vector3;
294 class Vector4;
295 class Viewport;
298 class VertexData;
299 class VertexDeclaration;
301 class WireBoundingBox;
302 class WorkQueue;
303 class Compositor;
304 class CompositorManager;
305 class CompositorChain;
306 class CompositorInstance;
307 class CompositorLogic;
309 class CompositionPass;
312
313 template<typename T> class SharedPtr;
323}
324
325/* Include all the standard header *after* all the configuration
326settings have been made.
327*/
328#include "OgreStdHeaders.h"
330
331
332namespace Ogre
333{
334#if OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR
335 typedef std::basic_string<char, std::char_traits<char>, STLAllocator<char,GeneralAllocPolicy > > _StringBase;
336 typedef std::basic_stringstream<char,std::char_traits<char>,STLAllocator<char,GeneralAllocPolicy > > _StringStreamBase;
337
338 #define StdStringT(T) std::basic_string<T, std::char_traits<T>, std::allocator<T> >
339 #define CustomMemoryStringT(T) std::basic_string<T, std::char_traits<T>, STLAllocator<T,GeneralAllocPolicy> >
340
341 template<typename T>
342 bool operator <(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
343 {
344 return l.compare(0,l.length(),o.c_str(),o.length())<0;
345 }
346 template<typename T>
347 bool operator <(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
348 {
349 return l.compare(0,l.length(),o.c_str(),o.length())<0;
350 }
351 template<typename T>
352 bool operator <=(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
353 {
354 return l.compare(0,l.length(),o.c_str(),o.length())<=0;
355 }
356 template<typename T>
357 bool operator <=(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
358 {
359 return l.compare(0,l.length(),o.c_str(),o.length())<=0;
360 }
361 template<typename T>
362 bool operator >(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
363 {
364 return l.compare(0,l.length(),o.c_str(),o.length())>0;
365 }
366 template<typename T>
367 bool operator >(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
368 {
369 return l.compare(0,l.length(),o.c_str(),o.length())>0;
370 }
371 template<typename T>
372 bool operator >=(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
373 {
374 return l.compare(0,l.length(),o.c_str(),o.length())>=0;
375 }
376 template<typename T>
377 bool operator >=(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
378 {
379 return l.compare(0,l.length(),o.c_str(),o.length())>=0;
380 }
381
382 template<typename T>
383 bool operator ==(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
384 {
385 return l.compare(0,l.length(),o.c_str(),o.length())==0;
386 }
387 template<typename T>
388 bool operator ==(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
389 {
390 return l.compare(0,l.length(),o.c_str(),o.length())==0;
391 }
392
393 template<typename T>
394 bool operator !=(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
395 {
396 return l.compare(0,l.length(),o.c_str(),o.length())!=0;
397 }
398 template<typename T>
399 bool operator !=(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
400 {
401 return l.compare(0,l.length(),o.c_str(),o.length())!=0;
402 }
403
404 template<typename T>
405 CustomMemoryStringT(T) operator +=(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
406 {
407 return CustomMemoryStringT(T)(l)+=o.c_str();
408 }
409 template<typename T>
410 CustomMemoryStringT(T) operator +=(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
411 {
412 return CustomMemoryStringT(T)(l.c_str())+=o.c_str();
413 }
414
415 template<typename T>
416 CustomMemoryStringT(T) operator +(const CustomMemoryStringT(T)& l,const StdStringT(T)& o)
417 {
418 return CustomMemoryStringT(T)(l)+=o.c_str();
419 }
420
421 template<typename T>
422 CustomMemoryStringT(T) operator +(const StdStringT(T)& l,const CustomMemoryStringT(T)& o)
423 {
424 return CustomMemoryStringT(T)(l.c_str())+=o.c_str();
425 }
426
427 template<typename T>
428 CustomMemoryStringT(T) operator +(const T* l,const CustomMemoryStringT(T)& o)
429 {
430 return CustomMemoryStringT(T)(l)+=o;
431 }
432
433 #undef StdStringT
434 #undef CustomMemoryStringT
435
436#else
437 typedef std::string _StringBase;
438 typedef std::basic_stringstream<char,std::char_traits<char>,std::allocator<char> > _StringStreamBase;
439
440#endif
441
445
446}
447
448#if OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR
449namespace std
450{
451#if (OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 430) || OGRE_COMPILER == OGRE_COMPILER_CLANG && !defined(STLPORT) && __cplusplus < 201103L
452 namespace tr1
453 {
454#endif
455 template <> struct hash<Ogre::String>
456 {
457 public :
458 size_t operator()(const Ogre::String &str ) const
459 {
460 size_t _Val = 2166136261U;
461 size_t _First = 0;
462 size_t _Last = str.size();
463 size_t _Stride = 1 + _Last / 10;
464
465 for(; _First < _Last; _First += _Stride)
466 _Val = 16777619U * _Val ^ (size_t)str[_First];
467 return (_Val);
468 }
469 };
470#if (OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 430) || OGRE_COMPILER == OGRE_COMPILER_CLANG && !defined(STLPORT) && __cplusplus < 201103L
471 }
472#endif
473}
474#endif
475
476//for stl container
477namespace Ogre
478{
479 template <typename T, typename A = STLAllocator<T, GeneralAllocPolicy> >
480 struct deque
481 {
482#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
483 typedef typename std::deque<T, A> type;
484 typedef typename std::deque<T, A>::iterator iterator;
485 typedef typename std::deque<T, A>::const_iterator const_iterator;
486#else
487 typedef typename std::deque<T> type;
488 typedef typename std::deque<T>::iterator iterator;
489 typedef typename std::deque<T>::const_iterator const_iterator;
490#endif
491 };
492
493 template <typename T, typename A = STLAllocator<T, GeneralAllocPolicy> >
494 struct vector
495 {
496#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
497 typedef typename std::vector<T, A> type;
498 typedef typename std::vector<T, A>::iterator iterator;
499 typedef typename std::vector<T, A>::const_iterator const_iterator;
500#else
501 typedef typename std::vector<T> type;
502 typedef typename std::vector<T>::iterator iterator;
503 typedef typename std::vector<T>::const_iterator const_iterator;
504#endif
505 };
506
507 template <typename T, typename A = STLAllocator<T, GeneralAllocPolicy> >
508 struct list
509 {
510#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
511 typedef typename std::list<T, A> type;
512 typedef typename std::list<T, A>::iterator iterator;
513 typedef typename std::list<T, A>::const_iterator const_iterator;
514#else
515 typedef typename std::list<T> type;
516 typedef typename std::list<T>::iterator iterator;
517 typedef typename std::list<T>::const_iterator const_iterator;
518#endif
519 };
520
521 template <typename T, typename P = std::less<T>, typename A = STLAllocator<T, GeneralAllocPolicy> >
522 struct set
523 {
524#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
525 typedef typename std::set<T, P, A> type;
526 typedef typename std::set<T, P, A>::iterator iterator;
527 typedef typename std::set<T, P, A>::const_iterator const_iterator;
528#else
529 typedef typename std::set<T, P> type;
530 typedef typename std::set<T, P>::iterator iterator;
531 typedef typename std::set<T, P>::const_iterator const_iterator;
532#endif
533 };
534
535 template <typename K, typename V, typename P = std::less<K>, typename A = STLAllocator<std::pair<const K, V>, GeneralAllocPolicy> >
536 struct map
537 {
538#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
539 typedef typename std::map<K, V, P, A> type;
540 typedef typename std::map<K, V, P, A>::iterator iterator;
541 typedef typename std::map<K, V, P, A>::const_iterator const_iterator;
542#else
543 typedef typename std::map<K, V, P> type;
544 typedef typename std::map<K, V, P>::iterator iterator;
545 typedef typename std::map<K, V, P>::const_iterator const_iterator;
546#endif
547 };
548
549 template <typename K, typename V, typename P = std::less<K>, typename A = STLAllocator<std::pair<const K, V>, GeneralAllocPolicy> >
550 struct multimap
551 {
552#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
553 typedef typename std::multimap<K, V, P, A> type;
554 typedef typename std::multimap<K, V, P, A>::iterator iterator;
555 typedef typename std::multimap<K, V, P, A>::const_iterator const_iterator;
556#else
557 typedef typename std::multimap<K, V, P> type;
558 typedef typename std::multimap<K, V, P>::iterator iterator;
559 typedef typename std::multimap<K, V, P>::const_iterator const_iterator;
560#endif
561 };
562
563} // Ogre
564
565#endif // __OgrePrerequisites_H__
566
567
This file configures Ogre's memory allocators.
Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAn...
Definition: OgreMath.h:151
Class encapsulating a set of AnimationState objects.
Represents the state of an animation and the weight of its influence.
A 'track' in an animation sequence, i.e.
An animation sequence.
Definition: OgreAnimation.h:93
Abstract factory class, archive codec plugins can register concrete subclasses of this.
This class manages the available ArchiveFactory plugins.
Archive-handling class.
Definition: OgreArchive.h:89
This utility class is used to hold the information used to generate the matrices and other informatio...
Specialises the SceneQuery class for querying within an axis aligned box.
A 3D box aligned with the x/y/z axes.
Allows the rendering of a chain of connected billboards.
A collection of billboards (faces which are always facing the given direction) with the same (default...
A billboard is a primitive which always faces the camera in every frame.
Definition: OgreBillboard.h:68
A bone in a skeleton.
Definition: OgreBone.h:52
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:87
Abstract class that defines a 'codec'.
Definition: OgreCodec.h:57
Class representing colour.
Object representing one pass or operation in a composition sequence.
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.
Base composition technique, can be subclassed in plugins.
Chain of compositor effects applying to one viewport.
An instance of a Compositor object for one Viewport.
Interface for compositor logics, which can be automatically binded to compositors,...
Class for managing Compositor settings for Ogre.
Class representing a Compositor object.
Defines the behaviour of an automatic renderer configuration dialog.
Subclasses of this class are responsible for performing a function on an input value for a Controller...
Class for managing Controller instances.
Can either be used as an input or output value.
Instances of this class 'control' the value of another object in the system.
Interface for custom composition passes, allowing custom operations (in addition to the quad,...
Implementation of a general purpose request / response style background work queue.
Wrapper class which indicates a given angle value is in Degrees.
Definition: OgreMath.h:99
An abstract class that contains a depth/stencil buffer.
Manager for Dynamic-loading Libraries.
Resource holding data about a dynamic library.
Definition: OgreDynLib.h:85
This class contains the information required to describe the edge connectivity of a given set of vert...
General utility class for building edge lists for geometry.
Defines an instance of a discrete, movable object based on a Mesh.
Definition: OgreEntity.h:83
Class for displaying the error dialog if Ogre fails badly.
Singleton Class which handles the registering and control of texture plugins.
IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from...
A interface class defining a listener which can be used to receive notifications of frame events.
A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi...
Definition: OgreFrustum.h:86
This class makes the usage of a vertex and fragment programs (low-level or high-level),...
Defines a program which runs on the GPU such as a vertex or fragment program.
Specialisation of HardwareBuffer for vertex index buffers, still abstract.
This is a abstract class that that provides the interface for the query class for hardware occlusion.
Shared pointer implementation used to share pixel buffers.
Specialisation of HardwareBuffer for a pixel buffer.
Specialisation of HardwareBuffer for a vertex buffer.
Interface definition for factories of HighLevelGpuProgram.
This ResourceManager manages high-level vertex and fragment programs.
Abstract base class representing a high-level program (a vertex or fragment program).
Class representing an image file.
Definition: OgreImage.h:62
Summary class collecting together index data source information.
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan...
This is technique requires true instancing hardware support.
This is the same technique the old "InstancedGeometry" implementation used (with improvements).
InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ...
This is the main starting point for the new instancing system.
Alternative listener class for dealing with IntersectionSceneQuery.
Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another.
A key frame in an animation sequence defined by an AnimationTrack.
Definition: OgreKeyFrame.h:57
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:74
Strategy for determining level of detail.
The log manager handles the creation and retrieval of logs for the application.
Class providing a much simplified interface to generating manual objects with custom geometry.
Interface describing a manual resource loader.
Definition: OgreResource.h:515
Class for managing Material settings for Ogre.
Class encapsulates rendering properties of an object.
Definition: OgreMaterial.h:89
Class to provide access to common mathematical functions.
Definition: OgreMath.h:192
A 3x3 matrix which can represent rotations around axes.
Definition: OgreMatrix3.h:69
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:79
Handles the management of mesh resources.
Internal implementation of Mesh reading / writing for the latest version of the .mesh format.
Class for serialising mesh data to/from an OGRE .mesh file.
Resource holding data about 3D mesh.
Definition: OgreMesh.h:94
Abstract class defining a movable object in a scene.
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply.
This class represents a render target that renders to multiple RenderTextures at once.
Specialised AnimationTrack for dealing with node transforms.
Class representing a general-purpose node an articulated scene graph.
Definition: OgreNode.h:65
Specialised AnimationTrack for dealing with generic animable values.
Specialised KeyFrame which stores any numeric value.
Definition: OgreKeyFrame.h:81
Injects the output of a request to the mesh in a thread safe way.
Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.
Abstract class defining the interface to be implemented by particle affectors.
Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses.
Abstract class defining the interface to be implemented by particle emitters.
Manages particle systems, particle system scripts (templates) and the available emitter & affector fa...
Abstract class definition of a factory object for ParticleSystemRenderer.
Abstract class defining the interface required to be implemented by classes which provide rendering c...
Class defining particle system based special effects.
Abstract class containing any additional data required to be associated with a particle to perform th...
Definition: OgreParticle.h:53
Class representing a single particle instance.
Definition: OgreParticle.h:62
Class defining a single pass of a Technique (of a Material), i.e.
Definition: OgrePass.h:81
Patch specialisation of Mesh.
Definition: OgrePatchMesh.h:48
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
Represents a convex volume bounded by planes.
Defines a plane in 3D space.
Definition: OgrePlane.h:62
Class defining a generic OGRE plugin.
Definition: OgrePlugin.h:80
A pose is a linked set of vertex offsets applying to one set of vertex data.
Definition: OgrePose.h:56
An individual profile that will be processed by the Profiler.
Definition: OgreProfiler.h:106
The profiler allows you to measure the performance of your code.
Definition: OgreProfiler.h:283
Improved version of ProgressiveMesh.
Implementation of a Quaternion, i.e.
Wrapper class which indicates a given angle value is in Radians.
Definition: OgreMath.h:48
Alternative listener class for dealing with RaySceneQuery.
Specialises the SceneQuery class for querying along a ray.
Representation of a ray in space, i.e.
Definition: OgreRay.h:47
Abstract interface which classes must implement if they wish to receive events from the scene manager...
'New' rendering operation using vertex buffers.
Collection of renderables by priority.
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same ti...
Class to hold a linear sequence of RenderQueueInvocation objects.
Class representing the invocation of queue groups in a RenderQueue.
Abstract interface which classes must implement if they wish to receive events from the render queue.
Class to manage the scene object rendering queue.
Class for managing RenderSystemCapabilities database for Ogre.
Class for serializing RenderSystemCapabilities to / from a .rendercaps script.
singleton class for storing the capabilities of the graphics card.
Defines the functionality of a 3D API.
A interface class defining a listener which can be used to receive notifications of RenderTarget even...
A 'canvas' which can receive the results of a rendering operation.
This class represents a RenderTarget that renders to a Texture.
Manages the target rendering window.
Abstract class defining the interface all renderable objects must implement.
This class is used to perform Resource operations in a background thread.
This singleton class manages the list of resource groups, and notifying the various resource managers...
Defines a generic resource handler.
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:80
Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances.
The root class of the Ogre system.
Definition: OgreRoot.h:72
Enumerates the SceneManager classes available to applications.
Manages the organisation and rendering of a 'scene' i.e.
Class representing a node in the scene graph.
Definition: OgreSceneNode.h:59
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of ...
A class for performing queries on a scene.
Manages threaded compilation of scripts.
This is the main class for the compiler.
Abstract class defining the interface used by classes which wish to perform script loading to define ...
Generic class for serialising data to / from binary stream-based files.
This class defines the interface that must be implemented by shadow casters.
Class which represents the renderable aspects of a set of shadow volume faces.
Class to manage the available shadow textures which may be shared between many SceneManager instances...
Reference-counted shared pointer, used for objects where implicit destruction is required.
Simple implementation of MovableObject and Renderable for single-part custom objects.
A very simple spline class which implements the Catmull-Rom class of splines.
A SkeletonInstance is a single instance of a Skeleton used by a world object.
Handles the management of skeleton resources.
A collection of Bone objects used to animate a skinned mesh.
Definition: OgreSkeleton.h:88
Specialises the SceneQuery class for querying within a sphere.
A sphere primitive, mostly used for bounds checking.
Definition: OgreSphere.h:52
Pre-transforms and batches up meshes for efficient use as static geometry in a scene.
Utility class providing helper methods for reading / writing structured data held in a DataStream.
Class for converting the core Ogre data types to/from Strings.
Class defining the common interface which classes can use to present a reflection-style,...
Utility class which defines the sub-parts of an Entity.
Definition: OgreSubEntity.h:64
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:63
A tagged point on a skeleton, which can be used to attach entities to on specific other entities.
Definition: OgreTagPoint.h:61
Class representing an approach to rendering this particular Material.
Definition: OgreTechnique.h:54
Structure for recording the use of temporary blend buffers.
Class for loading & managing textures.
Class representing the state of a single texture unit during a Pass of a Technique,...
Abstract class representing a Texture resource.
Definition: OgreTexture.h:103
Timer class.
Specialised KeyFrame which stores a full transform.
Definition: OgreKeyFrame.h:104
Class that provides convenient interface to establish a linkage between custom user application objec...
Standard 2-dimensional vector.
Definition: OgreVector2.h:52
Standard 3-dimensional vector.
Definition: OgreVector3.h:52
4-dimensional homogeneous vector.
Definition: OgreVector4.h:46
Specialised AnimationTrack for dealing with changing vertex position information.
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the...
Summary class collecting together vertex source information.
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Specialised KeyFrame which stores absolute vertex positions for a complete buffer,...
Definition: OgreKeyFrame.h:155
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:58
Allows the rendering of a wireframe bounding box.
Interface to a general purpose request / response style background work queue.
Definition: OgreWorkQueue.h:71
SharedPtr< Skeleton > SkeletonPtr
bool operator<(SharedPtr< T > const &a, SharedPtr< U > const &b)
bool operator!=(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator,...
bool operator==(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator,...
SharedPtr< Resource > ResourcePtr
Shared pointer to a Resource.
unsigned char uchar
In order to avoid finger-aches :)
SharedPtr< Compositor > CompositorPtr
SharedPtr< GpuProgram > GpuProgramPtr
unsigned long ulong
SharedPtr< Material > MaterialPtr
SharedPtr< Mesh > MeshPtr
std::string _StringBase
StringStream stringstream
SharedPtr< PatchMesh > PatchMeshPtr
std::basic_stringstream< char, std::char_traits< char >, std::allocator< char > > _StringStreamBase
_StringStreamBase StringStream
SharedPtr< HighLevelGpuProgram > HighLevelGpuProgramPtr
SharedPtr< Texture > TexturePtr
float Real
Software floating point type.
unsigned int uint
_StringBase String
unsigned short ushort
Struct containing information about a frame event.
std::deque< T, A > type
std::deque< T, A >::const_iterator const_iterator
std::deque< T, A >::iterator iterator
std::list< T, A >::const_iterator const_iterator
std::list< T, A > type
std::list< T, A >::iterator iterator
std::map< K, V, P, A > type
std::map< K, V, P, A >::iterator iterator
std::map< K, V, P, A >::const_iterator const_iterator
std::multimap< K, V, P, A >::iterator iterator
std::multimap< K, V, P, A >::const_iterator const_iterator
std::multimap< K, V, P, A > type
std::set< T, P, A >::const_iterator const_iterator
std::set< T, P, A > type
std::set< T, P, A >::iterator iterator
std::vector< T, A >::iterator iterator
std::vector< T, A > type
std::vector< T, A >::const_iterator const_iterator