rayshader 0.10.0:
Additions
- Add
render_camera()
function
Changes
- Fixed some documentation issues
rayshader 0.9.2:
Additions
- Add additional arguments to windowsize in
plot_3d()
to specify location of viewport
rayshader 0.9.1:
Changes
- Fix out-of-bounds memory issue with water layer generation
rayshader 0.9.0:
Additions
- Added
render_snapshot
function capture and save images of the current rgl view to either file or the current device.
- Added a
pkgdown
website for the package.
- Added a
NEWS.md
file to track changes to the package.
Changes
- Documentation updates and additions
- Updated README
rayshader 0.8.1: 2018-12-20
na.rm=FALSE
bug and add_overlay
issue fixed
- Fix add_overlay dimensions when no transparency layer present
rayshader 0.8.0: 2018-12-14
Additions
- Updated
plot_3d
to draw NA
entries in the elevation matrix as holes in the 3D model. This can be used to slice the model into any shape.
- Updated
plot_3d
to include the new baseshape
argument, which has several built-in shapes c("circle","hex")
to overlay onto a matrix. This removes points in the elevation matrix outside the masked region.
- Added
lineantialias
option to plot_3d
to allow the user to turn on antialiasing for the lines in the plot.
Changes
- Removed
shadow_exist
and remove_water
options from save_3dprint
to improve robustness. User now has to remove those 3D elements themselves when creating .stl file.
- Fixed
add_overlay
when the input is a matrix
- Updated documentation for
plot_3d
with examples.
- Fixed reference to
save_png
in README
rayshader 0.7.0: 2018-11-21
Additions
- Added
render_label()
function to add text labels to 3D plots.
Changes
- Updated README
- Fixed all
progbar
arguments to be either FALSE
or interactive()
by default
rayshader 0.6.4: 2018-11-08
- Changed progress bar to appear only when the user is in an interactive session (thanks @hadley)
- Fixed bug with water edges not following non-zero water depth
- Cleaned up documentation
rayshader 0.6.3: 2018-10-27
- Speed improvements for 3D rendering with
plot_3d
- Fixed small gaps and overlays in rendered water and edge lines in
plot_3d
rayshader 0.6.2: 2018-10-25
- Implemented binary search for intersection, massive speed increase for ray_shade()
rayshader 0.6.1: 2018-10-25
- Moved Rcpp::checkUserInterrupt() to outer loop to speed up raytracing (thanks @brodieG)
rayshader 0.6.0: 2018-09-23
Additions
- Added
render_depth()
, a post-processing effect to add depth of field to 3D maps.
- Added
render_water()
, which either adds or replaces a water layer on the existing 3D map.
- Added
add_overlay()
, which adds a transparent or semi-transparent overlay to the current hillshade.
- Added attribute to
montereybay
to mark it as internal data (for better user messages)
Changes
- Changed
save_3dprint()
to include the option to remove the shadow and water layers.
rayshader 0.5.4: 2018-09-20
- Altered coordinates of plot_map to align with the center of the grid
rayshader 0.5.3: 2018-09-18
- Fix for add_water hex color bug
rayshader 0.5.2: 2018-09-16
- Fixed aspect ratio in plot_map()
rayshader 0.5.1: 2018-09-06
Changes
- Fixed out-of-bounds bug in C++ normal vector generation
plot_map()
no longer crashes R when “rotate” is a matrix rather than a single numeric value.
plot_3d()
now displays warning if hillshade argument contains any values below 0 or more than 1.
rayshader 0.5.0: 2018-08-25
Additions
- Added
save_3dprint
, a function that exports 3D maps to a stereolithography (STL) format for 3D printing.
- Add hex logo to README
Changes
- Fixed small overhand on 3D base.
- Changed
write_png
to save_png
- Corrected orientation of polygons in
plot_3d
rayshader 0.4.7: 2018-08-24
CRAN fixes
- Fixed lack of examples in some functions for CRAN and changed calls to
Changes
- Removed
remove_edges
option: the x/y dimensions of the outputs and inputs are now always consistent.
rayshader 0.4.6: 2018-08-20
rayshader 0.4.5: 2018-08-17
Additions
- Implemented custom C++ version of
akima::bilinear.grid
to remove non-GPL software dependency
- Add ability for
add_water
to work with matrices
Changes
- Turn off examples for
plot_3d
- Fix issue with non-exporting internal Rcpp functions to foreach
- Added description to ray
- Update DESCRIPTION
rayshader 0.4.4: 2018-08-16
Additions
- Added shadow color option
Changes
- Fixed background color to blend in with shadow
- Fixed description of error in sphere_shade
- Small updates to documentation
rayshader 0.4.3: 2018-08-09
Additions
- Added default settings for zscale when
montereybay
dataset used and zscale is not passed in by user
rayshader 0.4.2: 2018-08-08
Additions
- Added example dataset
montereybay
rayshader 0.4.1: 2018-08-06
- Update pipe import from magrittr
rayshader 0.4.0: 2018-08-06
Additions
- Added
plot_3d
, a function to take hillshades/textures and visualize them with an elevation matrix in 3D. Includes water visualization and the ability to view the map as a solid object.
- Added zscale argument to detect_water.
Changes
- Changed default orientation to match the orientation of the matrix.
- Changed detect_water and calculate_normals to not show a progress bar by default.
- Changed ambient_shade to default to 1-45 degrees, instead of 0-45.
- Changed write_png to stop when user doesn’t provide a filename.
- Updated README
rayshader 0.3.1: 2018-06-30
ray_shade
and ambient_shade
- Added option to pass arguments to makeCluster function for parallel execution
rayshader 0.3.0: 2018-06-28
Additions
- Added
sphere_shade
function to apply spherical texture maps to elevation matrices.
- Added
create_texture
function to allow user to programmatically create texture maps by specifying colors.
- Added
ambient_shade
function to calculate ambient occlusion shadow maps.
- Added
add_shadow
function to add shadow to existing shadow matrices/texture arrays.
- Added
calculate_normal
function to pre-calculate normal vectors of elevation matrix for faster spherical shading.
- Added
detect_water
function to automatically detect bodies of water (of a specified size) on an elevation matrix.
- Added
write_png
function to save hillshaded maps to file.
- Added
plot_map
function to parse and plot resulting hillshaded maps.
- Added the ability to add a mask to raytracing and ambient occlusion so only certain areas are raytraced.
Changes
- Changed names of functions to be snake_case.
- Various bugfixes
rayshader 0.2.1: 2018-05-20
- Out of bounds memory bug fix
rayshader 0.2.0: 2018-05-19
Additions
- Added Lambertian shading by default to the
rayshade
function.
- Added standalone
lambshade
function.
- Added progress bar support.
- Added option to remove edges. Default TRUE.
Changes
- Changed angles all to degrees instead of radians.
- Removed
verbose
option.
rayshader 0.1.0: 2018-05-13
- Initial commit. Basic functionality implemented and documentation written.