Builds on 'gpuR' and utilizes the 'clRNG' ('OpenCL') library to provide efficient tools to generate independent random numbers in parallel on a GPU and save the results as 'R' objects, ensuring high-quality random numbers even when 'R' is used interactively or in an ad-hoc manner. Includes Fisher's simulation method adapted from Patefield, William M (1981) <doi:10.2307/2346669> and 'MRG31k3p' Random Number Generator from 'clRNG' library by Advanced Micro Devices, Inc. (2015) <https://github.com/clMathLibraries/clRNG>.
Version: | 0.0.5 |
Depends: | R (≥ 3.5.0), gpuR |
LinkingTo: | RViennaCL, Rcpp, gpuR, RcppEigen |
Suggests: | knitr |
OS_type: | unix |
Published: | 2024-07-16 |
DOI: | 10.32614/CRAN.package.clrng |
Author: | Ruoyong Xu [cre, aut, ctb], Patrick Brown [aut, ctb], Advanced Micro Devices, Inc. [cph] (Copyright holder of clRNG library code) |
Maintainer: | Ruoyong Xu <ruoyong.xu at mail.utoronto.ca> |
License: | GPL-3 |
NeedsCompilation: | yes |
Materials: | README |
CRAN checks: | clrng results |
Reference manual: | clrng.pdf |
Vignettes: |
Create streams Fisher's exact test on GPU Random numbers |
Package source: | clrng_0.0.5.tar.gz |
Windows binaries: | r-devel: not available, r-release: not available, r-oldrel: not available |
macOS binaries: | r-release (arm64): clrng_0.0.5.tgz, r-oldrel (arm64): clrng_0.0.5.tgz, r-release (x86_64): not available, r-oldrel (x86_64): not available |
Old sources: | clrng archive |
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